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Backrooms Kill Zone

Backrooms Kill Zone

A Roblox experience owned by Crazy Nonsense Items.

HorrorENbackroomshorrorsurvival

Description (written by the developer; not a statement by this register)

Backrooms Kill Zone You have been selected to explore the backrooms and take care of the entity problem.

Last updated by the developer 22 Jul 2026, 01:08 UTC.

0
playing (measured 10 Aug 2026, 21:23 UTC)
78,656
lifetime visits
73%
liked (79 👍 / 29 👎)
5,939
favourites (75.5 per 1k visits)
30 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
549 R$
Minigun
249 R$
2x Cash
149 R$
Flamethrower
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Backrooms Kill Zone · welcome36,867 · 100.0% win
1 Kill · other32,123 · 100.0% win
Backrooms Gunplay Beta Tester · other25,368 · 0.00% win
10 Kills · other12,144 · 41.3% win
100 Kills · progression1,141 · 3.1% win
1000 Kills · progression24 · 0.00% win
10000 Kills · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7315 August 2026 — 73 % liked25 August 2026 — 73 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:3773no change
15 Aug 2026, 13:3273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.