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1 Ghost VS All

1 Ghost VS All

A Roblox experience owned by 1 Ghost VS All studio.

HorrorENhorrorasymmetric multiplayersurvival

Description (written by the developer; not a statement by this register)

👻 1 Player is given an OP Ghost Power to fight against everyone in the server 👻OP Ghost cant see 🔍When OP Ghost attack, Human sees you! 🗡 Kill all human or Kill the OP Ghost to win 🗡 Buy better weapons with better buffs as you gain more experience

Last updated by the developer 16 Jul 2026, 05:57 UTC.

0
playing (measured 11 Aug 2026, 06:22 UTC)
77,693
lifetime visits
81%
liked (295 👍 / 70 👎)
341
favourites (4.4 per 1k visits)
30 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WinⅠ · progression24,153 · 0.00% win
OP GhostⅠ · other10,583 · 100.0% win
WinsⅡ · progression4,510 · 100.0% win
FriendshipⅠ · social3,739 · 100.0% win
FriendshipⅡ · social1,276 · 0.00% win
Wins Ⅲ · progression984 · 0.00% win
OP GhostⅡ · other754 · 100.0% win
Friendship Ⅲ · social473 · 0.00% win
OP GhostⅢ · other175 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked25 August 2026 — 81 % liked4 September 2026 — 81 % liked14 September 2026 — 81 % liked24 September 2026 — 81 % liked24 October 2026 — 81 % liked15 August 202624 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 18:5281no change
24 Sept 2026, 18:4581no change
14 Sept 2026, 15:0881no change
4 Sept 2026, 15:0781no change
25 Aug 2026, 13:4781no change
15 Aug 2026, 13:3381first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.