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Night Siege [BETA]

Night Siege [BETA]

A Roblox experience owned by SleepyDream Games.

SurvivalENco-op survivaltower defensezombie apocalypse

Description (written by the developer; not a statement by this register)

🌙 Gather. Build. Defend. Survive the night. 🌙 Night Siege is an open-world co-op survival tower defense game for 1–4 players. Share one Core and one base, choose your location, and survive as long as you can. ☀️ By day, chop wood and mine stone to build, repair, and upgrade. Zombie kills reward Gold. Rare Supply Chests and Bosses provide Crystal. 🧟 By night, waves close in from every direction. Face Walkers, Runners, Tanks, Igniters, Splitters—and a Boss every fifth night. ⚔️ TEAM UP 👥 Play with up to 3 friends 🧱 Build barriers and upgrade 5 turret types 🎯 Repair defenses and change turret priorities 💰 Contribute Gold to upgrade the shared Core 🏃 Evacuate together during the day—or risk one more night 🏆 There is no final wave. Your score and rewards grow with the deepest night you survive. ⚠️ Night Siege is in BETA. Balance and features are still evolving. Tell us what breaks and what should come next.

Last updated by the developer 6 Sept 2026, 14:10 UTC.

0
playing (measured 7 Sept 2026, 16:01 UTC)
15,829
lifetime visits
80%
liked (88 👍 / 22 👎)
329
favourites (20.8 per 1k visits)
30 June 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Game Pass
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Survivor · other9,003 · 0.00% win
First Stand · progression4,793 · 0.00% win
Night 5 Survivor · progression1,984 · 0.00% win
Extracted Alive · progression1,637 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.57 September 2026 — 81 % liked17 September 2026 — 80 % liked27 September 2026 — 80 % liked7 September 202627 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 16:0280no change
17 Sept 2026, 16:0280-1
7 Sept 2026, 16:0281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.