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⛏️ +1 Mining Per Click

⛏️ +1 Mining Per Click

A Roblox experience owned by PowerMine Studio.

SimulatorENincrementalclickermining

Description (written by the developer; not a statement by this register)

⛏️ Welcome to +1 Mining Per Click 💪 Every click gives you more Power! 🪨 Mine through rock walls and unlock new stages 🏆 Claim Wins and buy stronger pickaxes 🐾 Hatch pets and discover powerful golden upgrades ✨ Equip trails and stack huge multipliers 📈 Level up, grow stronger, and dig faster 🌍 Climb the leaderboards and become the strongest miner in the server 🚀 Rebirth to gain even more Power and reach insane mining speed 👍 LIKE and FAVORITE the game for more updates! ⛏️ Remember, you earn Power while offline!

Last updated by the developer 4 Aug 2026, 07:31 UTC.

0
playing (measured 10 Aug 2026, 20:04 UTC)
76,576
lifetime visits
75%
liked (114 👍 / 37 👎)
2,039
favourites (26.6 per 1k visits)
30 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:041first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

7515 August 2026 — 75 % liked25 August 2026 — 75 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:5375no change
15 Aug 2026, 13:4675first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.