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Supernatural 2

Supernatural 2

A Roblox experience owned by Jamie’s Projects.

RoleplayENvampire diariesroleplaysupernatural beings

Description (written by the developer; not a statement by this register)

!! EARLY ACCESS !! Do you believe in the Supernatural?🩸 This game is currently in a stage of early development and may contain bugs. Indulge into the world of Witches, Werewolves and even Vampires in the town of Mystic Falls; and forge your own path as a supernatural being. Supported on both mobile and PC - console support coming soon! ------ TAGS ---------------------------------------------------------------------- The Vampire Diaries, The Originals, Teen Wolf, Supernatural, Vampire, Witch, Werewolf, Witchcraft, Spells, Roleplay, PvP, Legacies, Hybrid, Tribrid

Last updated by the developer 19 Aug 2026, 08:39 UTC.

0
playing (measured 22 Aug 2026, 13:18 UTC)
867
lifetime visits
93%
liked (41 👍 / 3 👎)
76
favourites (87.7 per 1k visits)
30 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 13:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Archangel
1,799 R$
Immortal Psychic
1,199 R$
Original Hybrid
699 R$
Early Access
699 R$
Elder Witch
699 R$
Original Vampire
549 R$
Harvest Witch
449 R$
Custom Kill Sound
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Supernatural 2! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9110095.522 August 2026 — 100 % liked1 September 2026 — 100 % liked11 September 2026 — 91 % liked21 September 2026 — 91 % liked1 October 2026 — 91 % liked11 October 2026 — 92 % liked21 October 2026 — 93 % liked9322 August 202621 October 2026
7 measurements spanning 60 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 13:2293+1
11 Oct 2026, 13:2192+1
1 Oct 2026, 13:2191no change
21 Sept 2026, 13:2091no change
11 Sept 2026, 13:2091-9
1 Sept 2026, 13:19100no change
22 Aug 2026, 13:19100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.