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🧟 Survive 99 Zombie Waves [BETA]

🧟 Survive 99 Zombie Waves [BETA]

A Roblox experience owned by Big Zombie Games.

SurvivalENzombie survivalwave defenseweapon progression

Description (written by the developer; not a statement by this register)

🧟 THE HORDE NEVER STOPS COMING. 🔫 Unlock a huge arsenal of deadly weapons 🐾 Equip pets that boost your power 🗺️ Fight across unique zones 👥 Squad up or go solo How long can YOU last? 🎁 Code: RELEASE, 10KSURVIVORS Enjoy the game? Don't forget to LIKE (👍) and favourite (🌟)! Tags: zombies, survive, survival, waves

Last updated by the developer 10 Aug 2026, 12:25 UTC.

12
playing (measured 12 Aug 2026, 22:23 UTC)
31,529
lifetime visits
85%
liked (110 👍 / 20 👎)
210
favourites (6.7 per 1k visits)
30 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:234first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

REACH WAVE 10 · progression7,177 · 81.8% win
HEADSHOT STREAK I · other2,494 · 18.2% win
REACH WAVE 20 · progression2,165 · 18.2% win
BUDDY · other1,867 · 18.2% win
TEAM SURVIVAL I · other1,582 · 0.00% win
SKULL COLLECTOR I · collection1,312 · 0.00% win
5-STAR WEAPON I · collection1,103 · 9.1% win
REACH WAVE 30 · progression1,091 · 9.1% win
REACH WAVE 40 · progression382 · 0.00% win
HEADSHOT STREAK II · other307 · 9.1% win
LOOT COLLECTOR I · collection258 · 0.00% win
REACH WAVE 50 · progression243 · 0.00% win
TEAM SURVIVAL II · other167 · 0.00% win
REACH WAVE 60 · progression142 · 0.00% win
SKULL COLLECTOR II · collection86 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.516 August 2026 — 85 % liked26 August 2026 — 85 % liked5 September 2026 — 84 % liked25 September 2026 — 85 % liked16 August 202625 September 2026
4 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 07:1585+1
5 Sept 2026, 07:0884-1
26 Aug 2026, 07:0785no change
16 Aug 2026, 07:0785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.