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THE POSSESSION [BETA]

THE POSSESSION [BETA]

A Roblox experience owned by SilentLab.

HorrorENhorrorparanormalbeta

Description (written by the developer; not a statement by this register)

The Possession [BETA] A simple journey can sometimes lead to a place where you were never meant to be. What began as an ordinary trip quickly turns into a terrifying nightmare. Trapped in a mysterious location filled with dark secrets, strange occurrences, and an unseen presence, you must uncover the truth while fighting to stay alive. Every step brings you closer to something watching from the darkness. WARNING This game contains flashing lights, loud sounds, jump scares, and intense horror elements. Recommended Experience. • Use headphones for the best immersive audio experience. • Set your graphics quality to the highest setting for maximum visual effects and atmosphere. BETA NOTICE The Possession is currently in Beta. You may encounter bugs, unfinished features, balancing issues, or performance problems. Your feedback helps us improve the game. © SilentLabs — All Rights Reserved. Tags: Horror, Scary, Possession, Paranormal, Haunted, Ghost, Demon.

Last updated by the developer 20 Aug 2026, 08:25 UTC.

0
playing (measured 21 Aug 2026, 00:22 UTC)
388
lifetime visits
78%
liked (69 👍 / 20 👎)
322
favourites (829.9 per 1k visits)
30 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 00:220first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Chapter I · progression1,719 · 63.2% win
Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

78948621 August 2026 — 94 % liked1 September 2026 — 90 % liked11 September 2026 — 85 % liked21 September 2026 — 84 % liked1 October 2026 — 84 % liked11 October 2026 — 79 % liked21 October 2026 — 78 % liked21 August 202621 October 2026
7 measurements spanning 61 days, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 23:0578-1
11 Oct 2026, 22:0779-5
1 Oct 2026, 18:2384no change
21 Sept 2026, 09:1884-1
11 Sept 2026, 07:0785-5
1 Sept 2026, 02:0290-4
21 Aug 2026, 19:2094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.