Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🤔] Guess My Order

[🤔] Guess My Order

A Roblox experience owned by CCU Soldiers.

MinigamesENguessing gamebottlessocial deduction

[🤔] Guess My Order is a minigame experience created on 2026-06-30. It has accumulated 612,563 lifetime visits and 1,505 favorites. Currently, zero users are playing. The experience holds a 78% like percentage.

Description (written by the developer; not a statement by this register)

🍾 Guess My Order 💡 Make your ultimate combination! 🧠 First to guess correctly WINS! 💎 Unlock insane bottle skins & chairs! 👍 Like for more updates!

Last updated by the developer 4 Aug 2026, 21:54 UTC.

0
playing (measured 10 Aug 2026, 22:22 UTC)
612,563
lifetime visits
73%
liked (146 👍 / 55 👎)
2,155
favourites (3.5 per 1k visits)
30 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:2211first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
Storm Chair!
79 R$
x2 Streak
49 R$
x2 Wins
49 R$
x2 Cash
39 R$
Starter Pack!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome695,189 · 100.0% win
First Win! · progression409,321 · 100.0% win
Hard Mode Win! · progression14,349 · 5.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73797614 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 79 % liked13 September 2026 — 78 % liked23 September 2026 — 77 % liked3 October 2026 — 76 % liked13 October 2026 — 76 % liked23 October 2026 — 74 % liked2 November 2026 — 73 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 22:5373-1
23 Oct 2026, 22:5274-2
13 Oct 2026, 22:5176no change
3 Oct 2026, 22:5076-1
23 Sept 2026, 22:4977-1
13 Sept 2026, 21:3678-1
3 Sept 2026, 21:3079+1
24 Aug 2026, 19:3478no change
14 Aug 2026, 19:3478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.