[BAKERY] Clean Everything
A Roblox experience owned by BTM's Group.
SimulatorENcleaning simulationorganizationrebirth mechanic
[BAKERY] Clean Everything is a simulator experience created on 2026-06-30. It currently has 4,880 players. The game has accumulated 28,637,762 lifetime visits and 125,402 favorites. User engagement shows a 95% like percentage. The experience involves cleaning and sorting items within various store environments.
Description (written by the developer; not a statement by this register)
👍 Like to support the game & get more updates 👍 Progress automatically saves 💾 Current in-game maps : Toy Store, Pet Store, Bakery, Restaurant The stores are in total chaos — hundreds of items are everywhere! Pick them up and sort them back onto the correct shelves. 🧹 Grab & sort hundreds of scattered objects 📦 Match each one to its correct shelf ✨ Buy upgrades & unlock abilities to sort faster ⭐ Clean the whole store 🔼 Rebirth — keep permanent point bonuses 👥 Play solo or team up in a party! 🎮 CONTROLS 🖥️ PC - E or Left Click — Interact - Q — Drop - 1 / 2 / 3 / 4 — Abilities - T — Upgrades 📱 Mobile - Tap anywhere — Interact - On-screen buttons for abilities & menus 🎮 Console - RT — Interact - B — Drop - LT — Swap item - D-Pad — Abilities - Y — Upgrades X — Shop View — Settings 💎 BONUSES - Roblox Plus — start every game with +5 points - +5% walkspeed for every friends
Last updated by the developer 26 Oct 2026, 00:32 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Oct 2026, 08:50 | 4,441 | +56 |
| 26 Oct 2026, 07:50 | 4,385 | -75 |
| 26 Oct 2026, 06:50 | 4,460 | -421 |
| 26 Oct 2026, 05:50 | 4,881 | -850 |
| 26 Oct 2026, 04:50 | 5,731 | -673 |
| 26 Oct 2026, 03:50 | 6,404 | -652 |
| 26 Oct 2026, 02:50 | 7,056 | -185 |
| 26 Oct 2026, 01:50 | 7,241 | +250 |
| 26 Oct 2026, 00:50 | 6,991 | -319 |
| 25 Oct 2026, 23:50 | 7,310 | -964 |
| 25 Oct 2026, 22:50 | 8,274 | -973 |
| 25 Oct 2026, 21:50 | 9,247 | -835 |
| 25 Oct 2026, 20:50 | 10,082 | -272 |
| 25 Oct 2026, 19:50 | 10,354 | +49 |
| 25 Oct 2026, 18:50 | 10,305 | -70 |
| 25 Oct 2026, 17:50 | 10,375 | -19 |
| 25 Oct 2026, 16:50 | 10,394 | +29 |
| 25 Oct 2026, 15:50 | 10,365 | +185 |
| 25 Oct 2026, 14:50 | 10,180 | +1,067 |
| 25 Oct 2026, 13:50 | 9,113 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Oct 2026, 08:50 | 95 | no change |
| 26 Oct 2026, 07:50 | 95 | no change |
| 26 Oct 2026, 06:50 | 95 | no change |
| 26 Oct 2026, 05:50 | 95 | no change |
| 26 Oct 2026, 04:50 | 95 | no change |
| 26 Oct 2026, 03:50 | 95 | no change |
| 26 Oct 2026, 02:50 | 95 | no change |
| 26 Oct 2026, 01:50 | 95 | no change |
| 26 Oct 2026, 00:50 | 95 | no change |
| 25 Oct 2026, 23:50 | 95 | no change |
| 25 Oct 2026, 22:50 | 95 | no change |
| 25 Oct 2026, 21:50 | 95 | no change |
| 25 Oct 2026, 20:50 | 95 | no change |
| 25 Oct 2026, 19:50 | 95 | no change |
| 25 Oct 2026, 18:50 | 95 | no change |
| 25 Oct 2026, 17:50 | 95 | no change |
| 25 Oct 2026, 16:50 | 95 | no change |
| 25 Oct 2026, 15:50 | 95 | no change |
| 25 Oct 2026, 14:50 | 95 | no change |
| 25 Oct 2026, 13:50 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.