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[BAKERY] Clean Everything

[BAKERY] Clean Everything

A Roblox experience owned by BTM's Group.

SimulatorENcleaning simulationorganizationrebirth mechanic

[BAKERY] Clean Everything is a simulator experience created on 2026-06-30. It currently has 4,880 players. The game has accumulated 28,637,762 lifetime visits and 125,402 favorites. User engagement shows a 95% like percentage. The experience involves cleaning and sorting items within various store environments.

Description (written by the developer; not a statement by this register)

👍 Like to support the game & get more updates 👍 Progress automatically saves 💾 Current in-game maps : Toy Store, Pet Store, Bakery, Restaurant The stores are in total chaos — hundreds of items are everywhere! Pick them up and sort them back onto the correct shelves. 🧹 Grab & sort hundreds of scattered objects 📦 Match each one to its correct shelf ✨ Buy upgrades & unlock abilities to sort faster ⭐ Clean the whole store 🔼 Rebirth — keep permanent point bonuses 👥 Play solo or team up in a party! 🎮 CONTROLS 🖥️ PC - E or Left Click — Interact - Q — Drop - 1 / 2 / 3 / 4 — Abilities - T — Upgrades 📱 Mobile - Tap anywhere — Interact - On-screen buttons for abilities & menus 🎮 Console - RT — Interact - B — Drop - LT — Swap item - D-Pad — Abilities - Y — Upgrades X — Shop View — Settings 💎 BONUSES - Roblox Plus — start every game with +5 points - +5% walkspeed for every friends

Last updated by the developer 26 Oct 2026, 00:32 UTC.

4,441
playing (measured 26 Oct 2026, 08:50 UTC)
29,952,248
lifetime visits
95%
liked (54,815 👍 / 2,732 👎)
141,963
favourites (4.7 per 1k visits)
30 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,44014,1908,8154,4415 October 202626 October 2026
500 measurements spanning 21 days, net -2,336. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,828–15,803 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 08:504,441+56
26 Oct 2026, 07:504,385-75
26 Oct 2026, 06:504,460-421
26 Oct 2026, 05:504,881-850
26 Oct 2026, 04:505,731-673
26 Oct 2026, 03:506,404-652
26 Oct 2026, 02:507,056-185
26 Oct 2026, 01:507,241+250
26 Oct 2026, 00:506,991-319
25 Oct 2026, 23:507,310-964
25 Oct 2026, 22:508,274-973
25 Oct 2026, 21:509,247-835
25 Oct 2026, 20:5010,082-272
25 Oct 2026, 19:5010,354+49
25 Oct 2026, 18:5010,305-70
25 Oct 2026, 17:5010,375-19
25 Oct 2026, 16:5010,394+29
25 Oct 2026, 15:5010,365+185
25 Oct 2026, 14:5010,180+1,067
25 Oct 2026, 13:509,113first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Points
720 R$
Unlimited Magic
620 R$
Permanent Helper
499 R$
+∞ Max Holding
320 R$
Infinite Magnet Range
320 R$
X2 Points
149 R$
+15 Max Holding
129 R$
Xray
99 R$
Smart Holding
99 R$
VIP
99 R$
Max Speed
79 R$
Quick Place [hold to place]
49 R$
HeadStart
49 R$
+5 Max Holding
49 R$
Double Jump
29 R$
Custom Music
29 R$
One Punch Man
29 R$
StarterPack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome8,209,280 · 75.9% win
Complete your first shelf · collection4,714,450 · 39.2% win
25% Cleaned [BAKERY] · progression1,154,687 · 11.3% win
Clean 1000 Objects · progression1,119,058 · 14.7% win
25% Cleaned [TOY STORE] · progression1,018,367 · 9.5% win
50% Cleaned [BAKERY] · progression989,071 · 10.3% win
75% Cleaned [BAKERY] · progression898,735 · 9.6% win
25% Cleaned [PET STORE] · collection842,465 · 10.6% win
25% Cleaned [SCHOOL] · progression841,018 · 9.3% win
Bakery Fully Cleaned ! · progression839,262 · 9.1% win
Vanilla · other805,924 · 7.6% win
50% Cleaned [TOY STORE] · progression791,060 · 7.8% win
75% Cleaned [TOY STORE] · progression686,109 · 7.0% win
50% Cleaned [SCHOOL] · progression683,791 · 8.3% win
25% Cleaned [RESTAURANT] · progression677,349 · 8.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

93959414 August 202626 October 2026
1563 measurements spanning 73 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1563
Measured (UTC)% likedChange
26 Oct 2026, 08:5095no change
26 Oct 2026, 07:5095no change
26 Oct 2026, 06:5095no change
26 Oct 2026, 05:5095no change
26 Oct 2026, 04:5095no change
26 Oct 2026, 03:5095no change
26 Oct 2026, 02:5095no change
26 Oct 2026, 01:5095no change
26 Oct 2026, 00:5095no change
25 Oct 2026, 23:5095no change
25 Oct 2026, 22:5095no change
25 Oct 2026, 21:5095no change
25 Oct 2026, 20:5095no change
25 Oct 2026, 19:5095no change
25 Oct 2026, 18:5095no change
25 Oct 2026, 17:5095no change
25 Oct 2026, 16:5095no change
25 Oct 2026, 15:5095no change
25 Oct 2026, 14:5095no change
25 Oct 2026, 13:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.