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[BAKERY] Clean Everything

[BAKERY] Clean Everything

A Roblox experience owned by BTM's Group.

SimulatorENcleaning simulationorganizationrebirth mechanic

[BAKERY] Clean Everything is a simulator experience created on 2026-06-30. It currently has 8,066 players and 31,822,504 lifetime visits. The game holds 141,963 favorites and maintains a 95% like percentage. Players engage in cleaning tasks across various store maps, utilizing upgrades and rebirth mechanics to progress.

Description (written by the developer; not a statement by this register)

👍 Like to support the game & get more updates 👍 Progress automatically saves 💾 Current in-game maps : Toy Store, Pet Store, Bakery, Restaurant The stores are in total chaos — hundreds of items are everywhere! Pick them up and sort them back onto the correct shelves. 🧹 Grab & sort hundreds of scattered objects 📦 Match each one to its correct shelf ✨ Buy upgrades & unlock abilities to sort faster ⭐ Clean the whole store 🔼 Rebirth — keep permanent point bonuses 👥 Play solo or team up in a party! 🎮 CONTROLS 🖥️ PC - E or Left Click — Interact - Q — Drop - 1 / 2 / 3 / 4 — Abilities - T — Upgrades 📱 Mobile - Tap anywhere — Interact - On-screen buttons for abilities & menus 🎮 Console - RT — Interact - B — Drop - LT — Swap item - D-Pad — Abilities - Y — Upgrades X — Shop View — Settings 💎 BONUSES - Roblox Plus — start every game with +5 points - +5% walkspeed for every friends

Last updated by the developer 1 Nov 2026, 23:05 UTC.

6,451
playing (measured 2 Nov 2026, 16:50 UTC)
32,576,614
lifetime visits
95%
liked (58,271 👍 / 2,850 👎)
155,375
favourites (4.8 per 1k visits)
30 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,44010,8607,1506,45112 October 20262 November 2026
500 measurements spanning 21 days, net -3,815. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2,327–11,973 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
2 Nov 2026, 16:506,451-116
2 Nov 2026, 15:506,567+41
2 Nov 2026, 14:506,526+423
2 Nov 2026, 13:506,103+634
2 Nov 2026, 12:505,469+702
2 Nov 2026, 11:504,767+461
2 Nov 2026, 10:504,306+556
2 Nov 2026, 09:503,750+28
2 Nov 2026, 08:503,722-30
2 Nov 2026, 07:503,752-457
2 Nov 2026, 06:504,209-597
2 Nov 2026, 05:504,806-585
2 Nov 2026, 04:505,391-226
2 Nov 2026, 03:505,617-102
2 Nov 2026, 02:505,719+46
2 Nov 2026, 01:505,673+271
2 Nov 2026, 00:505,402+71
1 Nov 2026, 23:505,331-480
1 Nov 2026, 22:505,811-801
1 Nov 2026, 21:506,612first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Points
720 R$
Unlimited Magic
620 R$
Permanent Helper
499 R$
Infinite Magnet Range
320 R$
+∞ Max Holding
320 R$
X2 Points
149 R$
+15 Max Holding
129 R$
VIP
99 R$
Xray
99 R$
Smart Holding
99 R$
Max Speed
79 R$
Quick Place [hold to place]
49 R$
+5 Max Holding
49 R$
HeadStart
49 R$
One Punch Man
29 R$
Custom Music
29 R$
Double Jump
29 R$
StarterPack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome8,851,303 · 72.5% win
Complete your first shelf · collection5,056,204 · 38.3% win
25% Cleaned [BAKERY] · progression1,256,927 · 11.7% win
Clean 1000 Objects · progression1,242,721 · 13.5% win
25% Cleaned [TOY STORE] · progression1,101,575 · 9.4% win
50% Cleaned [BAKERY] · progression1,080,278 · 10.4% win
75% Cleaned [BAKERY] · progression983,840 · 9.7% win
25% Cleaned [PET STORE] · collection924,216 · 8.8% win
Bakery Fully Cleaned ! · progression919,430 · 9.2% win
25% Cleaned [SCHOOL] · progression914,726 · 8.1% win
Vanilla · other872,780 · 7.6% win
50% Cleaned [TOY STORE] · progression858,940 · 7.7% win
50% Cleaned [SCHOOL] · progression748,356 · 7.2% win
75% Cleaned [TOY STORE] · progression746,483 · 6.9% win
50% Cleaned [PET STORE] · collection744,571 · 7.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

93959414 August 20262 November 2026
1739 measurements spanning 80 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1739
Measured (UTC)% likedChange
2 Nov 2026, 16:5095no change
2 Nov 2026, 15:5095no change
2 Nov 2026, 14:5095no change
2 Nov 2026, 13:5095no change
2 Nov 2026, 12:5095no change
2 Nov 2026, 11:5095no change
2 Nov 2026, 10:5095no change
2 Nov 2026, 09:5095no change
2 Nov 2026, 08:5095no change
2 Nov 2026, 07:5095no change
2 Nov 2026, 06:5095no change
2 Nov 2026, 05:5095no change
2 Nov 2026, 04:5095no change
2 Nov 2026, 03:5095no change
2 Nov 2026, 02:5095no change
2 Nov 2026, 01:5095no change
2 Nov 2026, 00:5095no change
1 Nov 2026, 23:5095no change
1 Nov 2026, 22:5095no change
1 Nov 2026, 21:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
2 October 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.