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Toolbox Model Sandbox

Toolbox Model Sandbox

A Roblox experience owned by Spectral Industries.

Sandbox & buildingENmodel sandboxbuildingcustom insert system

Description (written by the developer; not a statement by this register)

A game where you can insert almost any public model. Build a map, spawn an entity, create a SCP Containment facility, the list goes on! Whether you are showing off your models, or loading at random, this is the place. Unions are (mostly) supported, and it's sandbox time! [ INFO ] Insert not working? Check the status panel, the webserver might be offline. For security reasons, A sandboxing system is in place, if your models don't work its either because of FE, model loader can't process it, or the game sandboxing it. (More info available in-game) To view commands type "!cmds" in chat or cmdbar Disclaimer: There will be LOTS OF LAG in the game, as the game's developers have figured out. [ IMPORTANT NOTE TO ROBLOX MODS ] This game uses a custom insert system that lets users load free-models. We apply our own filters, but we doubt we catch everything, if something gets through its not the game's fault, it's a moderation error on your side.

Last updated by the developer 11 Aug 2026, 06:20 UTC.

94
playing (measured 11 Aug 2026, 10:35 UTC)
109,649
lifetime visits
71%
liked (658 👍 / 266 👎)
3,987
favourites (36.4 per 1k visits)
30 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:3525first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Blood (Light/Unrealistic), Fear (Repeated/Mild), Violence (Repeated/Mild)

As returned by Roblox on 11 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

buy off global debt
100,000,000 R$
buy off national debt
1,000,000 R$
buy off lord wedges debt
100,000 R$
hyperskidded donation
10,000 R$
Admin
1,200 R$
ultraskidded donation
1,000 R$
Script Executor {EARLY ACCESS}
750 R$
Forceclean
200 R$
Sandbox Donator
100 R$
Insert Logs
50 R$
h
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome136,498 · 61.6% win
Loaded a model! · other92,576 · 39.0% win
Oof · other50,310 · 19.8% win
Met Superduperdev2 · other6,845 · 2.1% win
Met Fallen · progression701 · 0.00% win
visit corner · other136 · 0.00% win
A stone for stepping · other48 · 0.00% win
Deeper still · progression26 · 0.00% win
Unusually Modelled Rain · other11 · 0.00% win
Locking of Loading · other9 · 0.00% win
Semi-Eternal Bind · secret7 · 0.00% win
1000 inserts · collection2 · 0.10% win
100000 inserts · collection2 · 0.10% win
10000 inserts · progression2 · 0.10% win
5000 inserts · progression2 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

718075.515 August 2026 — 79 % liked25 August 2026 — 80 % liked4 September 2026 — 78 % liked14 September 2026 — 77 % liked24 September 2026 — 76 % liked4 October 2026 — 75 % liked14 October 2026 — 74 % liked24 October 2026 — 73 % liked3 November 2026 — 73 % liked13 November 2026 — 71 % liked15 August 202613 November 2026
10 measurements spanning 90 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 16:2171-2
3 Nov 2026, 16:2073no change
24 Oct 2026, 16:1973-1
14 Oct 2026, 16:1874-1
4 Oct 2026, 16:1875-1
24 Sept 2026, 16:1776-1
14 Sept 2026, 16:1677-1
4 Sept 2026, 16:1678-2
25 Aug 2026, 16:0880+1
15 Aug 2026, 16:0779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.