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🔥 Bonfire Simulator

🔥 Bonfire Simulator

A Roblox experience owned by Waytuku.

SimulatorENincrementalsurvivalsimulator

Description (written by the developer; not a statement by this register)

Start with a tiny campfire and grow it into a giant bonfire! Collect fuel, feed the flames, unlock powerful upgrades, and build the strongest bonfire in the world. Survive rain, storms, and disasters before your fire burns out. 🔥 Feed your bonfire 🌧️ Survive rain and storms ⚡ Unlock powerful upgrades 🌍 Discover new areas 🏆 Build the biggest bonfire How big can your bonfire grow? In Development on 1st July 2026. Please aspect some bugs. Planned Release Date: 1st Aug, 2026 Game Inspired by My Fire Is Bigger Than Yours Credit to Punch Pancake (The Original Creator)

Last updated by the developer 9 Aug 2026, 23:34 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
48,764
lifetime visits
54%
liked (798 👍 / 692 👎)
3,923
favourites (80.4 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Auto-Feed
149 R$
Rainbow Fire
99 R$
2x Fire Growth
99 R$
2x Money
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome56,773 · 100.0% win
First Upgrade · progression36,101 · 86.3% win
First Spark · welcome35,684 · 80.0% win
Storm Survivor · other35,683 · 78.7% win
Rich · other9,000 · 17.8% win
Getting Warm · other6,442 · 6.3% win
Dedicated · other481 · 2.5% win
Shopaholic · collection27 · 0.00% win
Bigger Than the Sun · other5 · 0.00% win
Bonfire · other0 · 0.00% win
Inferno Fire · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

50545215 August 2026 — 50 % liked25 August 2026 — 50 % liked4 September 2026 — 52 % liked14 September 2026 — 52 % liked24 September 2026 — 53 % liked4 October 2026 — 53 % liked14 October 2026 — 54 % liked24 October 2026 — 54 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 23:5054no change
14 Oct 2026, 23:4954+1
4 Oct 2026, 23:4953no change
24 Sept 2026, 23:4853+1
14 Sept 2026, 20:0052no change
4 Sept 2026, 19:5052+2
25 Aug 2026, 19:3450no change
15 Aug 2026, 19:3450first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.