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πŸ”₯ Bonfire Simulator

πŸ”₯ Bonfire Simulator

A Roblox experience owned by Waytuku.

SimulatorENincrementalsurvivalsimulator

Description (written by the developer; not a statement by this register)

Start with a tiny campfire and grow it into a giant bonfire! Collect fuel, feed the flames, unlock powerful upgrades, and build the strongest bonfire in the world. Survive rain, storms, and disasters before your fire burns out. πŸ”₯ Feed your bonfire 🌧️ Survive rain and storms ⚑ Unlock powerful upgrades 🌍 Discover new areas πŸ† Build the biggest bonfire How big can your bonfire grow? In Development on 1st July 2026. Please aspect some bugs. Planned Release Date: 1st Aug, 2026 Game Inspired by My Fire Is Bigger Than Yours Credit to Punch Pancake (The Original Creator)

Last updated by the developer 9 Aug 2026, 23:34 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
48,764
lifetime visits
50%
liked (459 πŸ‘ / 459 πŸ‘Ž)
1,931
favourites (39.6 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP
249 R$
Auto-Feed
149 R$
2x Money
99 R$
Rainbow Fire
99 R$
2x Fire Growth
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge Β· welcome30,759
First Upgrade Β· progression19,952
First Spark Β· welcome19,794
Storm Survivor Β· other19,793
Rich Β· other4,912
Getting Warm Β· other3,535
Dedicated Β· other268
Shopaholic Β· collection16
Bigger Than the Sun Β· other4
Inferno Fire Β· other0
Bonfire Β· other0

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.