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Clean the Grocery Store!

Clean the Grocery Store!

A Roblox experience owned by 7 Productions.

SimulatorENcleaningorganizationsimulation

Description (written by the developer; not a statement by this register)

👍LIKE & JOIN GROUP🔥 ⏰ SAVES WHEN YOU LEAVE 😀 PC Controls: E/Click - Interact U - Upgrades Q - Shop H - Hint F - Drop T - Wipe Save This Grocery Store is in complete chaos! You need to help sort all the items back onto their correct shelves! 🍎 Sort hundreds of food items 📦 Purchase upgrades to make your stocking easier ✨ Restore the order of the Grocery Store Tags: Clean the Supermarket!, Clean The Store!, Clean The Library

Last updated by the developer 11 Jul 2026, 04:05 UTC.

0
playing (measured 10 Aug 2026, 15:53 UTC)
18,252
lifetime visits
49%
liked (44 👍 / 46 👎)
440
favourites (24.1 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITE POINTS 🤑
597 R$
Infinite Hints
379 R$
2X POINTS
159 R$
+5 Max Holding
27 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Shelf Stocked · progression3,169 · 0.00% win
Completed the store! · progression791 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

49515016 August 2026 — 49 % liked15 September 2026 — 51 % liked5 October 2026 — 50 % liked15 October 2026 — 49 % liked16 August 202615 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 15:3449-1
5 Oct 2026, 15:3350-1
15 Sept 2026, 15:2151+2
16 Aug 2026, 15:0949first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.