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🧑‍🔬[CLASSES] Regrow The World!

🧑‍🔬[CLASSES] Regrow The World!

A Roblox experience owned by many ccu yes?.

SimulatorENnature restorationclass-based gameplayresource management

🧑‍🔬[CLASSES] Regrow The World! is a simulator experience created on 2026-07-01. It has accumulated 3,660,123 lifetime visits and 12,236 favorites. Currently, 7 users are playing. The experience holds a 68% like percentage. Recent updates include six new classes and a new currency called SEEDS.

Description (written by the developer; not a statement by this register)

UPD 2: - Added 6 new classes - New currency: SEEDS - Other QOL updates The land is DEAD - bring it back to life! 🌳- Plant trees, grow grass, and watch nature return, one sprout at a time. ✨ Enjoyed it? Drop a like! 💚

Last updated by the developer 29 Jul 2026, 16:54 UTC.

7
playing (measured 10 Aug 2026, 14:36 UTC)
3,660,123
lifetime visits
68%
liked (4,361 👍 / 2,041 👎)
12,547
favourites (3.4 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3620first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Helper [PERMANENT]
999 R$
2x Watering
699 R$
2x Cash
299 R$
2x Speed Boost
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Regrow The World! · welcome1,739,322 · 100.0% win
Successfully Completed Easy World · progression209,123 · 11.4% win
Successfully Completed Medium World · progression23,840 · 11.4% win
Successfully Completed Hard World · progression2,774 · 0.00% win
Successfully Completed Very Hard World! · progression1,756 · 4.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:0768no change
24 Aug 2026, 04:0668no change
14 Aug 2026, 04:0568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.