π§βπ¬[CLASSES] Regrow The World!
A Roblox experience owned by many ccu yes?.
SimulatorENnature restorationclass-based gameplayresource management
π§βπ¬[CLASSES] Regrow The World! is a simulator experience created on 2026-07-01. It has accumulated 3,660,123 lifetime visits and 12,236 favorites. Currently, 7 users are playing. The experience holds a 68% like percentage. Recent updates include six new classes and a new currency called SEEDS.
Description (written by the developer; not a statement by this register)
UPD 2: - Added 6 new classes - New currency: SEEDS - Other QOL updates The land is DEAD - bring it back to life! π³- Plant trees, grow grass, and watch nature return, one sprout at a time. β¨ Enjoyed it? Drop a like! π
Last updated by the developer 29 Jul 2026, 16:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:36 | 20 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 04:17 | 68 | no change |
| 13 Oct 2026, 04:16 | 68 | no change |
| 3 Oct 2026, 04:15 | 68 | no change |
| 23 Sept 2026, 04:08 | 68 | no change |
| 13 Sept 2026, 04:07 | 68 | no change |
| 3 Sept 2026, 04:07 | 68 | no change |
| 24 Aug 2026, 04:06 | 68 | no change |
| 14 Aug 2026, 04:05 | 68 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdβs goodwill.