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Sneak a Car

Sneak a Car

A Roblox experience owned by DreamWorldStudios.

SimulatorENincrementalcollectioncars

Description (written by the developer; not a statement by this register)

🚗💪 Sneak a Car Update 2 Steal containers, unlock powerful cars, and build the ultimate passive income empire! 🎮 Features 💪 Train with better dumbbells to increase your Strength. 📦 Steal containers from NPCs. 🎲 Open containers and pull cars with RNG luck. 🚗 Every car earns you passive cash. ⬆️ Upgrade your stats and unlock stronger gear. 💰 Sell your loot to earn even more money. 👹 Defeat bosses guarding the rarest containers. 🌍 Explore new areas with better rewards. ⭐ Collect rare, epic, and legendary cars! Can you collect every car and become the richest thief? Tags: #Simulator #Incremental #Strength #RNG #Cars #Tycoon #Idle #Collection #Bosses #Upgrades #Trading #Roblox #SneakACar

Last updated by the developer 10 Aug 2026, 15:20 UTC.

1
playing (measured 10 Aug 2026, 21:04 UTC)
11,893
lifetime visits
80%
liked (36 👍 / 9 👎)
55
favourites (4.6 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:042first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

8X Power
849 R$
6X Power
449 R$
4X Power
249 R$
2X Power
129 R$
Vip
129 R$
Pro Pack
69 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome9,169 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.