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Sneak a Car

Sneak a Car

A Roblox experience owned by DreamWorldStudios.

SimulatorENincrementalcollectioncars

Description (written by the developer; not a statement by this register)

🚗💪 Sneak a Car Update 2 Steal containers, unlock powerful cars, and build the ultimate passive income empire! 🎮 Features 💪 Train with better dumbbells to increase your Strength. 📦 Steal containers from NPCs. 🎲 Open containers and pull cars with RNG luck. 🚗 Every car earns you passive cash. ⬆️ Upgrade your stats and unlock stronger gear. 💰 Sell your loot to earn even more money. 👹 Defeat bosses guarding the rarest containers. 🌍 Explore new areas with better rewards. ⭐ Collect rare, epic, and legendary cars! Can you collect every car and become the richest thief? Tags: #Simulator #Incremental #Strength #RNG #Cars #Tycoon #Idle #Collection #Bosses #Upgrades #Trading #Roblox #SneakACar

Last updated by the developer 10 Aug 2026, 15:20 UTC.

1
playing (measured 10 Aug 2026, 21:04 UTC)
11,893
lifetime visits
79%
liked (37 👍 / 10 👎)
58
favourites (4.9 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:042first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

8X Power
849 R$
6X Power
449 R$
4X Power
249 R$
Vip
129 R$
2X Power
129 R$
Pro Pack
69 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,219 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

78807916 August 2026 — 80 % liked15 September 2026 — 78 % liked5 October 2026 — 79 % liked16 August 20265 October 2026
3 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 22:0379+1
15 Sept 2026, 21:3278-2
16 Aug 2026, 21:2380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.