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[🏮]Japanese Restaurant ASMR

[🏮]Japanese Restaurant ASMR

A Roblox experience owned by とどろきの部屋.

RoleplayENASMRJapanese IzakayaGacha

Description (written by the developer; not a statement by this register)

🎍 Japanese Izakaya 📢 This is a beta version. Bugs may occur! 🏮 Visit a warm and cozy Japanese izakaya! 🍜 Enjoy delicious meals and try your luck at the Gacha Shop! 🍙 Relax with ASMR! ※ Playing with the highest graphics quality is recommended. ※ Server Shutdown = Update Join the community! タグ:日本、日本語、ASMR、FOOD、JAPAN

Last updated by the developer 10 Aug 2026, 07:36 UTC.

0
playing (measured 10 Aug 2026, 20:33 UTC)
1,012
lifetime visits
92%
liked (23 👍 / 2 👎)
63
favourites (62.3 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

料理人
149 R$
VIP
99 R$
デザートパック
89 R$
お金2倍
79 R$
お金保存
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome902 · 100.0% win
Fight Cars · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

90929119 August 2026 — 90 % liked29 August 2026 — 92 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 22:1892+2
19 Aug 2026, 21:1690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.