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+1 Heat Per Click

+1 Heat Per Click

A Roblox experience owned by IT'S 2 HOT.

TycoonENincrementaldestructioncity

Description (written by the developer; not a statement by this register)

🌡️ Welcome to +1° Per Click 🔥 ☀️ The heatwave is here... and YOU are the heatwave. ⚡ Every tap = +1° Heat 🏙️ Explore a huge city and melt everything in your path 🔥 Increase your temperature, become stronger, and turn the entire city into a steaming wasteland! 💪 Build your Degrees 🌡️ Level up your Heat 🚗 Melt cars, tanks, houses, and skyscrapers ✨ Collect Sparks from everything you melt 🌟 Unlock powerful Auras to multiply your Degrees ♻️ Rebirth for permanent boosts and become even hotter! Can you reach the ultimate temperature and melt the world? 🔥🌍 Claim "RELEASE" Code for free rewards!

Last updated by the developer 25 Jul 2026, 11:52 UTC.

0
playing (measured 12 Aug 2026, 01:05 UTC)
60,148
lifetime visits
72%
liked (123 👍 / 49 👎)
344
favourites (5.7 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ruby Treadmill
599 R$
Degrees Multiplier [Tier 12]
439 R$
Supernova Aura
369 R$
Sapphire Treadmill
299 R$
Solar Aura
149 R$
More Equipped Items (10 slots)
109 R$
Double Range
99 R$
Inferno Aura
99 R$
Double Damage
99 R$
Cobalt Treadmill
99 R$
VIP
79 R$
Sparks Multiplier x2
69 R$
Flame Aura
59 R$
Emerald Treadmill
25 R$
Ember Glow Aura
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visited · welcome45,690 · 100.0% win
10 Stage Boss · progression5,962 · 31.8% win
20 Stage Boss · progression338 · 0.50% win
30 Stage Boss · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7215 August 2026 — 72 % liked25 August 2026 — 72 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:1972no change
15 Aug 2026, 16:0472first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.