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[BETA] Evolution Battleground

[BETA] Evolution Battleground

A Roblox experience owned by Evolution Games Development.

Fighting & PvPENevolution mechanicpvp combatbattlegrounds

Description (written by the developer; not a statement by this register)

Fight, adapt, and evolve mid-battle into something stronger than what you started as. Evolution Battleground is a fast-paced battlegrounds game where survival means changing. ⚔️ Battle other players in fast, chaotic combat 🧬 Evolve during fights to unlock stronger forms and abilities 🗺️ Multiple maps and arenas to come 🔓 Unlock new evolutions as you progress Built solo by JebloBlox under Evolution Games Development. Join the group for exclusive in-game rewards. More Evolution games coming soon. Tags: battlegrounds, roblox battlegrounds, evolution, fighting game, pvp, combat, anime battlegrounds, survival

Last updated by the developer 10 Sept 2026, 15:05 UTC.

3
playing (measured 13 Sept 2026, 11:50 UTC)
4,027
lifetime visits
55%
liked (11 👍 / 9 👎)
98
favourites (24.3 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Sept 2026, 11:502first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
2x Currency
399 R$
2x Luck
349 R$
2x Quest Rewards
349 R$
Bonus Perk Slot
349 R$
2x EXP
299 R$
2x Account EXP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

555856.513 September 2026 — 58 % liked25 September 2026 — 55 % liked13 September 202625 September 2026
2 measurements spanning 12 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 12:3555-3
13 Sept 2026, 12:0258first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.