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Secure the School

Secure the School

A Roblox experience owned by Rich Students.

SimulatorENsecurity simulationschool settingupgrade mechanics

Secure the School is a simulator experience created on July 1, 2026. The game currently has 80 players online and 1,355,383 lifetime visits. It holds a 64% like percentage and 4,218 favorites. The description indicates gameplay involves scanning students and searching backpacks to protect the school environment.

Description (written by the developer; not a statement by this register)

🚨 Scan students, Stop threats, Protect the school! 🔍 Scan students with advanced school security equipment! 🎒 Search backpacks for prohibited items! 💰 Earn cash and upgrade your gear! ⚠️ Stop troublemakers and dangerous intruders! 📱 Playable on Desktop, Mobile & Tablet! 🏫 Can you become the ultimate School Security?

Last updated by the developer 6 Aug 2026, 11:44 UTC.

80
playing (measured 10 Aug 2026, 18:17 UTC)
1,355,383
lifetime visits
63%
liked (780 👍 / 449 👎)
6,589
favourites (4.9 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:17146first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Heavy Unit
199 R$
Veteran
150 R$
Elite Security
125 R$
Security Officer
99 R$
Infinite Handcuff
49 R$
Infinite Ammo
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,154,396 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

636463.514 August 2026 — 64 % liked24 August 2026 — 64 % liked3 September 2026 — 64 % liked13 September 2026 — 64 % liked23 September 2026 — 64 % liked3 October 2026 — 64 % liked13 October 2026 — 64 % liked23 October 2026 — 63 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:4963-1
13 Oct 2026, 15:4864no change
3 Oct 2026, 15:4764no change
23 Sept 2026, 15:4664no change
13 Sept 2026, 15:2164no change
3 Sept 2026, 15:1964no change
24 Aug 2026, 13:5264no change
14 Aug 2026, 13:5164first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.