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Catch a Speeder!

Catch a Speeder!

A Roblox experience owned by Skybuzz Studios.

Description (written by the developer; not a statement by this register)

SLOW DOWN! 🚨 Speeders are racing through your neighbourhood, and it's your job to stop them! Set up cameras, catch cars and turn speeding tickets into cash. The faster they go, the more you earn! ⭐ ROLL for rare items: Epic, Legendary, Mythical and SECRET 🚚 FIGHT for the Golden Truck when it drives through town, and win exclusive items 🏠 Visit other players' plots and borrow their cars, but watch out for the swatter! 🔁 REBIRTH for Clout and permanent upgrades 🎖️ Get PROMOTED from Neighbourhood Watch all the way to Commissioner 🎁 Free gifts, daily rewards and a prize wheel 👋 Invite a friend and you BOTH get 2 Free Rolls! 🐝 Join Skybuzz Studios for +10% cash! 💎 Roblox Premium members get +10% cash and a free roll every day! Made by Skybuzz Studios

Last updated by the developer 6 Oct 2026, 21:48 UTC.

0
playing (measured 7 Oct 2026, 09:45 UTC)
575
lifetime visits
64%
liked (7 👍 / 4 👎)
46
favourites (80.0 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Oct 2026, 09:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Infinite Bag + Vault
249 R$
Auto Sell
199 R$
2x Cash
199 R$
Lucky Roller
149 R$
AutoCollect
149 R$
Auto Roll
74 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Watch · welcome1,687 · 0.00% win
First Rebirth · progression52 · 0.00% win
PCSO · other1 · 0.00% win
Constable · progression0 · 0.00% win
Sergeant · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

636463.57 October 2026 — 63 % liked17 October 2026 — 64 % liked7 October 202617 October 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 09:4664+1
7 Oct 2026, 09:4663first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.