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🌙 Build To The Moon

🌙 Build To The Moon

A Roblox experience owned by RDC Ganes.

AdventureENspace explorationco-opclass-based

Description (written by the developer; not a statement by this register)

Earth is slowly falling apart and you need to LEAVE and find a new world to live in! 🌙 Best Played With Your Friends! UPDATE 3: CLASSES! -Added CLASSES 🔥 -Gem Shop 💎 -Bug Fixes🐛 -QOL☀️ Join the Group and Like the game for updates!👀

Last updated by the developer 27 Jul 2026, 04:55 UTC.

3
playing (measured 10 Aug 2026, 21:51 UTC)
138,612
lifetime visits
85%
liked (688 👍 / 125 👎)
1,198
favourites (8.6 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:516first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash (PERMANENT)
899 R$
Magnet (PERMANENT)
595 R$
Infinite Trampolines (PERMANENT)
399 R$
Infinite Ziplines (PERMANENT)
399 R$
Grapple Hook (PERMANENT)
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome105,608 · 100.0% win
Tutorial Conqueror · progression62,361 · 90.1% win
First of Many · welcome55,700 · 80.9% win
Second of Many · progression38,888 · 48.9% win
Dont Look Down · other22,395 · 9.2% win
Were Kinda High Up · other11,882 · 3.1% win
How do we Get Down? · other5,497 · 3.1% win
Above the Clouds · progression3,942 · 3.1% win
Dont Fall! · progression3,142 · 3.1% win
The Moon! · other1,054 · 0.00% win
Into the Void · other820 · 1.5% win
Deep Space · other651 · 1.5% win
Zero Gravity · other416 · 1.5% win
Star Traveler · other348 · 1.5% win
Red Planet Ahead · other271 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked4 September 2026 — 85 % liked14 September 2026 — 85 % liked24 September 2026 — 85 % liked4 October 2026 — 85 % liked14 October 2026 — 85 % liked24 October 2026 — 85 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:3685no change
14 Oct 2026, 12:3585no change
4 Oct 2026, 12:3485no change
24 Sept 2026, 12:3385no change
14 Sept 2026, 09:4685no change
4 Sept 2026, 09:3885no change
25 Aug 2026, 08:1985no change
15 Aug 2026, 08:1985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.