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Would You Rather! Outfit Tower

Would You Rather! Outfit Tower

A Roblox experience owned by Cashed Out Studios.

RoleplayENfashiontower climbdecision making

Description (written by the developer; not a statement by this register)

👋 Welcome to Outfit Tower! Would You Rather?👕 Make your choices, customize your outfit, and race your way to the top! 🚀 🚪 Every stage presents a new decision, choose carefully because each door changes your look in a different way! 🏆 Earn Coins, Wins, and special rewards as you climb higher! 🎭 Unlock funny troll gear and surprise other players throughout the tower! ⭐ Invite your friends and see who can create the best outfit! 👍 Like the game and join our group for free rewards, bonus perks, and upcoming updates! 🔥 Do you have what it takes to reach the top and become the ultimate fashion champion? 🔥

Last updated by the developer 15 Jul 2026, 22:22 UTC.

2
playing (measured 11 Aug 2026, 00:31 UTC)
126,508
lifetime visits
50%
liked (25 👍 / 25 👎)
161
favourites (1.3 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:311first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
749 R$
Rainbow Carpet
249 R$
Laser Gun
149 R$
Fusion Coil
59 R$
Big Slap
59 R$
Gravity Coil
39 R$
Speed Coil
20 R$
Slap Hand
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome51,548 · 100.0% win
Winner · other5,731 · 39.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

495049.515 August 2026 — 49 % liked25 August 2026 — 50 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:0550+1
15 Aug 2026, 09:0549first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.