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Shoesaken V5?

Shoesaken V5?

A Roblox experience owned by Shoesaken.

Description (written by the developer; not a statement by this register)

Welcome to Shoesaken, a VERY UNBALANCED Asym joke fangame where you survive and do objectives to win the game or kill the survivors as a killer. This game has characters from other fandoms and other games. Many characters in the game are WIP and would be complete in a super slow way. Warning: This game is in development and certain bugs will happen such as the generator UI not disappearing after the round ends while on a generator and the round not loading sometimes. A rejoin button will be added soon to prevent client softlocking and a automated system for the game will be added soon to fix the round not loading. Note: If youre a developer that owns the asset that is stolen, you may contact the game owner/ developers in the group so it will be removed thus we are reworking assets as time progresses. Credits: Huge credits to Forsaken for the asymmetrical game and Forleaken/Aeternus Engine (a modified engine of the main game) Other games are credited ingame in the lobby

Last updated by the developer 23 Oct 2026, 18:02 UTC.

0
playing (measured 23 Oct 2026, 20:15 UTC)
375
lifetime visits
100%
liked (4 👍 / 0 👎)
5
favourites (13.3 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Oct 2026, 20:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Large game donation
150 R$
Support the game
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Why are you here · welcome14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10023 October 2026 — 100 % liked4 November 2026 — 100 % liked23 October 20264 November 2026
2 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Nov 2026, 18:32100no change
23 Oct 2026, 20:31100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.