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PURSUITCORE [KILLER SUMMER]

PURSUITCORE [KILLER SUMMER]

A Roblox experience owned by TamaCorp.

HorrorENhorrorasymmetrical multiplayersurvival

PURSUITCORE [KILLER SUMMER] (2026) is a horror game on Roblox, measured at over 5.1 million lifetime visits. It records 730 playing now, a like rating of 86%, 26,062 favourites.

Description (written by the developer; not a statement by this register)

This game is work in progress, expect bugs and unfinished stuff. WARNING: This game has some flashing colors and fast-paced imagery, which may not be suitable for people with photosensitive epilepsy. Survive & escape in a team of up to 7 Users, or kill them all as the Terminator. OC Asymmetrical game heavily inspired by Sonic.EXE: The Disaster by OutLaik with some unconventional elements to it.

Last updated by the developer 3 Oct 2026, 21:52 UTC.

476
playing (measured 26 Oct 2026, 02:50 UTC)
5,566,770
lifetime visits
86%
liked (11,577 👍 / 1,954 👎)
27,705
favourites (5.0 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1067904484765 October 202626 October 2026
500 measurements spanning 21 days, net +282. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 3–893 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 02:50476-78
26 Oct 2026, 01:50554-31
26 Oct 2026, 00:50585+13
25 Oct 2026, 23:50572+32
25 Oct 2026, 22:50540-11
25 Oct 2026, 21:50551-51
25 Oct 2026, 20:50602+19
25 Oct 2026, 19:50583+9
25 Oct 2026, 18:50574+81
25 Oct 2026, 17:50493+15
25 Oct 2026, 16:50478+27
25 Oct 2026, 15:50451+35
25 Oct 2026, 14:50416+103
25 Oct 2026, 13:50313+67
25 Oct 2026, 12:50246+9
25 Oct 2026, 11:50237+23
25 Oct 2026, 10:50214+8
25 Oct 2026, 09:50206-75
25 Oct 2026, 08:50281+38
25 Oct 2026, 07:50243first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

mfw: tfw319,806 · 16.5% win
Gamer 2 · progression167,215 · 7.7% win
Babier Gamer · other90,179 · 4.8% win
Manager Special · other47,223 · 2.2% win
IWBTU Gaiden · other24,219 · 1.1% win
Party of None · other6,922 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868786.514 August 202626 October 2026
1562 measurements spanning 73 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1562
Measured (UTC)% likedChange
26 Oct 2026, 02:5086no change
26 Oct 2026, 01:5086no change
26 Oct 2026, 00:5086no change
25 Oct 2026, 23:5086no change
25 Oct 2026, 22:5086no change
25 Oct 2026, 21:5086no change
25 Oct 2026, 20:5086no change
25 Oct 2026, 19:5086no change
25 Oct 2026, 18:5086no change
25 Oct 2026, 17:5086no change
25 Oct 2026, 16:5086no change
25 Oct 2026, 15:5086no change
25 Oct 2026, 14:5086no change
25 Oct 2026, 13:5086no change
25 Oct 2026, 12:5086no change
25 Oct 2026, 11:5086no change
25 Oct 2026, 10:5086no change
25 Oct 2026, 09:5086no change
25 Oct 2026, 08:5086no change
25 Oct 2026, 07:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.