Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
PURSUITCORE [KILLER SUMMER]

PURSUITCORE [KILLER SUMMER]

A Roblox experience owned by TamaCorp.

HorrorENhorrorasymmetrical multiplayersurvival

PURSUITCORE [KILLER SUMMER] is a horror experience created on 2026-07-01. It currently has 531 players. The game has 5,683,061 lifetime visits, 27,705 favorites, and an 85% like percentage. It is described as an asymmetrical game inspired by Sonic.EXE: The Disaster.

Description (written by the developer; not a statement by this register)

This game is work in progress, expect bugs and unfinished stuff. WARNING: This game has some flashing colors and fast-paced imagery, which may not be suitable for people with photosensitive epilepsy. Survive & escape in a team of up to 7 Users, or kill them all as the Terminator. OC Asymmetrical game heavily inspired by Sonic.EXE: The Disaster by OutLaik with some unconventional elements to it.

Last updated by the developer 3 Oct 2026, 21:52 UTC.

137
playing (measured 2 Nov 2026, 10:50 UTC)
5,753,352
lifetime visits
85%
liked (11,747 👍 / 1,996 👎)
28,351
favourites (4.9 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

10668839713712 October 20262 November 2026
500 measurements spanning 21 days, net -324. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 19–775 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
2 Nov 2026, 10:50137+5
2 Nov 2026, 09:50132+11
2 Nov 2026, 08:50121-24
2 Nov 2026, 07:50145-44
2 Nov 2026, 06:50189-72
2 Nov 2026, 05:50261-47
2 Nov 2026, 04:50308-40
2 Nov 2026, 03:50348-91
2 Nov 2026, 02:50439-49
2 Nov 2026, 01:50488+24
2 Nov 2026, 00:50464-32
1 Nov 2026, 23:50496-16
1 Nov 2026, 22:50512+39
1 Nov 2026, 21:50473-84
1 Nov 2026, 20:50557+62
1 Nov 2026, 19:50495-50
1 Nov 2026, 18:50545+28
1 Nov 2026, 17:50517+75
1 Nov 2026, 16:50442+8
1 Nov 2026, 15:50434first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

mfw: tfw330,295 · 13.4% win
Gamer 2 · progression172,127 · 6.8% win
Babier Gamer · other93,100 · 4.1% win
Manager Special · other48,770 · 2.3% win
IWBTU Gaiden · other24,956 · 1.1% win
Party of None · other7,067 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

85878614 August 20262 November 2026
1738 measurements spanning 80 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1738
Measured (UTC)% likedChange
2 Nov 2026, 10:5085no change
2 Nov 2026, 09:5085no change
2 Nov 2026, 08:5085no change
2 Nov 2026, 07:5085no change
2 Nov 2026, 06:5085no change
2 Nov 2026, 05:5085no change
2 Nov 2026, 04:5085no change
2 Nov 2026, 03:5085no change
2 Nov 2026, 02:5085no change
2 Nov 2026, 01:5085no change
2 Nov 2026, 00:5085no change
1 Nov 2026, 23:5085no change
1 Nov 2026, 22:5085no change
1 Nov 2026, 21:5085no change
1 Nov 2026, 20:5085no change
1 Nov 2026, 19:5085no change
1 Nov 2026, 18:5085no change
1 Nov 2026, 17:5085no change
1 Nov 2026, 16:5085no change
1 Nov 2026, 15:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.