PURSUITCORE [KILLER SUMMER]
A Roblox experience owned by TamaCorp.
HorrorENhorrorasymmetrical multiplayersurvival
PURSUITCORE [KILLER SUMMER] is a horror experience created on 2026-07-01. It currently has 531 players. The game has 5,683,061 lifetime visits, 27,705 favorites, and an 85% like percentage. It is described as an asymmetrical game inspired by Sonic.EXE: The Disaster.
Description (written by the developer; not a statement by this register)
This game is work in progress, expect bugs and unfinished stuff. WARNING: This game has some flashing colors and fast-paced imagery, which may not be suitable for people with photosensitive epilepsy. Survive & escape in a team of up to 7 Users, or kill them all as the Terminator. OC Asymmetrical game heavily inspired by Sonic.EXE: The Disaster by OutLaik with some unconventional elements to it.
Last updated by the developer 3 Oct 2026, 21:52 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 2 Nov 2026, 10:50 | 137 | +5 |
| 2 Nov 2026, 09:50 | 132 | +11 |
| 2 Nov 2026, 08:50 | 121 | -24 |
| 2 Nov 2026, 07:50 | 145 | -44 |
| 2 Nov 2026, 06:50 | 189 | -72 |
| 2 Nov 2026, 05:50 | 261 | -47 |
| 2 Nov 2026, 04:50 | 308 | -40 |
| 2 Nov 2026, 03:50 | 348 | -91 |
| 2 Nov 2026, 02:50 | 439 | -49 |
| 2 Nov 2026, 01:50 | 488 | +24 |
| 2 Nov 2026, 00:50 | 464 | -32 |
| 1 Nov 2026, 23:50 | 496 | -16 |
| 1 Nov 2026, 22:50 | 512 | +39 |
| 1 Nov 2026, 21:50 | 473 | -84 |
| 1 Nov 2026, 20:50 | 557 | +62 |
| 1 Nov 2026, 19:50 | 495 | -50 |
| 1 Nov 2026, 18:50 | 545 | +28 |
| 1 Nov 2026, 17:50 | 517 | +75 |
| 1 Nov 2026, 16:50 | 442 | +8 |
| 1 Nov 2026, 15:50 | 434 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Nov 2026, 10:50 | 85 | no change |
| 2 Nov 2026, 09:50 | 85 | no change |
| 2 Nov 2026, 08:50 | 85 | no change |
| 2 Nov 2026, 07:50 | 85 | no change |
| 2 Nov 2026, 06:50 | 85 | no change |
| 2 Nov 2026, 05:50 | 85 | no change |
| 2 Nov 2026, 04:50 | 85 | no change |
| 2 Nov 2026, 03:50 | 85 | no change |
| 2 Nov 2026, 02:50 | 85 | no change |
| 2 Nov 2026, 01:50 | 85 | no change |
| 2 Nov 2026, 00:50 | 85 | no change |
| 1 Nov 2026, 23:50 | 85 | no change |
| 1 Nov 2026, 22:50 | 85 | no change |
| 1 Nov 2026, 21:50 | 85 | no change |
| 1 Nov 2026, 20:50 | 85 | no change |
| 1 Nov 2026, 19:50 | 85 | no change |
| 1 Nov 2026, 18:50 | 85 | no change |
| 1 Nov 2026, 17:50 | 85 | no change |
| 1 Nov 2026, 16:50 | 85 | no change |
| 1 Nov 2026, 15:50 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.