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PURSUITCORE [KILLER SUMMER]

PURSUITCORE [KILLER SUMMER]

A Roblox experience owned by TamaCorp.

HorrorENhorrorasymmetrical multiplayersurvival

PURSUITCORE [KILLER SUMMER] is a horror experience created on 2026-07-01. It currently has 563 players. The game has 2,311,877 lifetime visits, 17,565 favorites, and an 87% like percentage. It is an asymmetrical game where players survive or act as the Terminator.

Description (written by the developer; not a statement by this register)

This game is work in progress, expect bugs and unfinished stuff. WARNING: This game has some flashing colors and fast-paced imagery, which may not be suitable for people with photosensitive epilepsy. Survive & escape in a team of up to 7 Users, or kill them all as the Terminator. OC Asymmetrical game heavily inspired by Sonic.EXE: The Disaster by OutLaik with some unconventional elements to it.

Last updated by the developer 24 Aug 2026, 06:10 UTC.

1,156
playing (measured 24 Aug 2026, 22:50 UTC)
2,893,562
lifetime visits
87%
liked (8,035 👍 / 1,237 👎)
20,133
favourites (7.0 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3321,2848081,15610 August 202624 August 2026
76 measurements spanning 14 days, net +204. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 189–1,427 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 76
Measured (UTC)PlayersChange
24 Aug 2026, 22:501,156+60
24 Aug 2026, 21:501,096+80
24 Aug 2026, 20:501,016+166
24 Aug 2026, 19:50850-14
24 Aug 2026, 18:50864+117
24 Aug 2026, 17:50747+31
24 Aug 2026, 16:50716+58
24 Aug 2026, 15:50658+54
24 Aug 2026, 14:50604+54
24 Aug 2026, 13:50550+111
24 Aug 2026, 12:50439+79
24 Aug 2026, 11:50360+23
24 Aug 2026, 10:50337-17
24 Aug 2026, 09:50354+22
24 Aug 2026, 08:50332-94
24 Aug 2026, 07:50426-20
24 Aug 2026, 06:50446-81
24 Aug 2026, 05:50527-100
24 Aug 2026, 04:50627-88
24 Aug 2026, 03:50715first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

mfw: tfw219,124 · 10.8% win
Gamer 2 · progression114,307 · 4.5% win
Babier Gamer · other60,261 · 2.6% win
Manager Special · other29,237 · 1.7% win
IWBTU Gaiden · other15,302 · 0.80% win
Party of None · other4,883 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 202624 August 2026
77 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 77
Measured (UTC)% likedChange
24 Aug 2026, 22:5087no change
24 Aug 2026, 21:5087no change
24 Aug 2026, 20:5087no change
24 Aug 2026, 19:5087no change
24 Aug 2026, 18:5087no change
24 Aug 2026, 17:5087no change
24 Aug 2026, 16:5087no change
24 Aug 2026, 15:5087no change
24 Aug 2026, 14:5087no change
24 Aug 2026, 13:5087no change
24 Aug 2026, 12:5087no change
24 Aug 2026, 11:5087no change
24 Aug 2026, 10:5087no change
24 Aug 2026, 09:5087no change
24 Aug 2026, 09:3787no change
24 Aug 2026, 08:5087no change
24 Aug 2026, 07:5087no change
24 Aug 2026, 06:5087no change
24 Aug 2026, 05:5087no change
24 Aug 2026, 04:5087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.