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[FANMADE] Royale High: Test Lab (Demo + Alpha)

[FANMADE] Royale High: Test Lab (Demo + Alpha)

A Roblox experience owned by lana del rey stove.

RoleplayENRoyale Highoutfit planningtesting

Description (written by the developer; not a statement by this register)

Demo version of RHTL. Full version comes out soon. All rights belong to callmehbob (nightbarbie), her team & game (Royale High). Welcome to Royale High Test Lab! 🥼🧪 Previously known as Royale High Sandbox. Royale High Test Lab is a fan-made testing and outfit-planning experience where players can preview items, halos, accessories, toggles, colors, and adjustments before trading for or buying them in the official Royale High game. Our goal is to help players explore outfit ideas, test older items in new ways, and see how halos or accessories can look with extra customization, recolor support, and adjustment tools. This experience is non-profit and made for concept testing, creativity, and outfit planning only. We are not affiliated with, endorsed by, or officially connected to Royale High or its developers. Please be respectful, have fun, and use this as a creative space to test looks! 💖

Last updated by the developer 3 Aug 2026, 20:41 UTC.

57
playing (measured 10 Aug 2026, 17:51 UTC)
348,047
lifetime visits
91%
liked (2,278 👍 / 219 👎)
6,901
favourites (19.8 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:5138first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played during the summer of 2026 🏖️ · other41,770 · 100.0% win
You played during the DORM beta testing! 🔨 · other860 · 20.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

919291.515 August 2026 — 92 % liked25 August 2026 — 91 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:0191-1
15 Aug 2026, 01:0092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.