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KALYE SIYETE[REVIVED]

KALYE SIYETE[REVIVED]

A Roblox experience owned by KALYE STUDIO'S.

Social & hangoutTLsocial hangoutcommunity roleplayneighborhood exploration

Description (written by the developer; not a statement by this register)

🚧 WELCOME TO KALYE SIYETE 🇵🇭 Welcome to KALYE SIYETE, where every street has its own story. Hang out with friends, meet new people, explore the neighborhood, join the community, and enjoy the unique atmosphere of Kalye Siyete. ━━━━━━━━━━━━━━━━━━━━━━ 📜 RULES ✅ ALWAYS BE RESPECTFUL. ✅ Treat all players fairly. ✅ Follow staff instructions. ✅ Use common sense. ✅ Keep chat friendly and appropriate. ❌ NO EXPLOITING, HACKING, OR CHEATING. ❌ NO BUG OR GLITCH ABUSE. ❌ NO HARASSMENT, BULLYING, OR TOXIC BEHAVIOR. ❌ NO HATE SPEECH OR DISCRIMINATION. ❌ NO INAPPROPRIATE LANGUAGE, USERNAMES, OR AVATARS. ❌ NO SPAMMING OR FLOODING THE CHAT. ❌ NO ADVERTISING OTHER GAMES, DISCORD SERVERS, OR SOCIAL MEDIA. ❌ NO IMPERSONATING STAFF, DEVELOPERS, OR OTHER PLAYERS. ❌ NO BYPASSED AUDIO, DECALS, OR INAPPROPRIATE CONTENT. ❌ DO NOT DISRUPT OTHER PLAYERS’ EXPERIENCE. ━━━━━━━━━━━━━━━━━━━━━━ ⚠️ RULE BREAKERS MAY RECEIVE WARNINGS, KICKS, TEMPORARY BANS, OR PERMANENT BANS. OWNER:reep_deep10

Last updated by the developer 8 Sept 2026, 17:16 UTC.

0
playing (measured 9 Sept 2026, 21:33 UTC)
4,648
lifetime visits
73%
liked (16 👍 / 6 👎)
11
favourites (2.4 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Sept 2026, 21:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

hello · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

687370.59 September 2026 — 73 % liked19 October 2026 — 68 % liked29 October 2026 — 73 % liked9 September 202629 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 21:3573+5
19 Oct 2026, 21:3568-5
9 Sept 2026, 21:3473first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.