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Viral Emotes Testing

Viral Emotes Testing

A Roblox experience owned by Testing Roblox Emotes.

Social & hangoutENemote testingavatar customizationsocial interaction

Viral Emotes Testing is a social-hangout experience created on 2026-07-01. It currently has 1,961 players and 1,766,340 lifetime visits. The game holds 4,007 favorites and maintains a 74% like percentage. The description indicates users can test viral emotes and animations for free, with purchases adding items to their Roblox inventory.

Description (written by the developer; not a statement by this register)

✨ Viral Emotes Testing lets you try hundreds of the most popular viral emotes and animations for free! Test trending dances, funny animations, and unique emotes to find the perfect style for your avatar. 💃 🔔 Copyright Testing Roblox Emotes™ 2026. All rights reserved. All in-game content including Assets and thumbnails are property of Testing Roblox Emotes™ ✅ Any emotes or animations you purchase in-game are automatically added to your Roblox inventory and can be used across all Roblox experiences. 👆 Tap on other players to sync your emotes with them!

Last updated by the developer 23 Aug 2026, 02:27 UTC.

647
playing (measured 24 Aug 2026, 08:50 UTC)
3,060,761
lifetime visits
73%
liked (1,116 👍 / 404 👎)
4,007
favourites (1.3 per 1k visits)
1 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4731,7671,12064710 August 202624 August 2026
62 measurements spanning 14 days, net -1,120. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 279–1,961 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 62
Measured (UTC)PlayersChange
24 Aug 2026, 08:50647+57
24 Aug 2026, 07:50590+1
24 Aug 2026, 06:50589+116
24 Aug 2026, 05:50473-45
24 Aug 2026, 04:50518-33
24 Aug 2026, 03:50551-103
24 Aug 2026, 02:50654-68
24 Aug 2026, 01:50722-154
24 Aug 2026, 00:50876+53
23 Aug 2026, 23:50823-11
23 Aug 2026, 22:50834-98
23 Aug 2026, 21:50932-149
23 Aug 2026, 20:501,081-81
23 Aug 2026, 19:501,162-114
23 Aug 2026, 18:501,276+38
23 Aug 2026, 17:501,238+38
23 Aug 2026, 16:501,200-8
23 Aug 2026, 15:501,208-21
23 Aug 2026, 14:501,229+159
23 Aug 2026, 13:501,070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
199 R$
Slap
129 R$
Flying Carpet
49 R$
Ultimate Size
39 R$
Speed Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

737473.514 August 202624 August 2026
62 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 62
Measured (UTC)% likedChange
24 Aug 2026, 08:5073no change
24 Aug 2026, 07:5073no change
24 Aug 2026, 06:5073no change
24 Aug 2026, 05:5073no change
24 Aug 2026, 04:5073no change
24 Aug 2026, 03:5073no change
24 Aug 2026, 02:5073no change
24 Aug 2026, 01:5073no change
24 Aug 2026, 00:5073no change
23 Aug 2026, 23:5073no change
23 Aug 2026, 22:5073no change
23 Aug 2026, 21:5073no change
23 Aug 2026, 20:5073no change
23 Aug 2026, 19:5073no change
23 Aug 2026, 18:5073no change
23 Aug 2026, 17:5073no change
23 Aug 2026, 16:5073no change
23 Aug 2026, 15:5073no change
23 Aug 2026, 14:5073no change
23 Aug 2026, 13:5073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.