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Squishy Ball Tower

Squishy Ball Tower

A Roblox experience owned by Softbody Labs.

ObbyENASMRsoftbody physicstower climbing

Squishy Ball Tower is an obby experience created on 2026-07-02. It has 507,733 lifetime visits and 5,685 favorites. Currently, 3,431 players are active. The game holds a 75% like percentage. Players climb a tower using softbody physics and collect coins for skins.

Description (written by the developer; not a statement by this register)

Climb a colorful tower as a squishy ASMR ball! Stretch and wobble past obstacles without falling. Every hit deforms you in satisfying ways! - Real softbody physics - Relaxing ASMR sounds - Step on keyboards, pop objects - Collect coins to unlock skins and gears! Can you reach the top? 👍 Like & favorite for upcoming towers and updates!

Last updated by the developer 30 Aug 2026, 05:41 UTC.

13,035
playing (measured 4 Sept 2026, 14:50 UTC)
10,253,778
lifetime visits
83%
liked (13,467 👍 / 2,843 👎)
5,685
favourites (0.6 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8014,4137,246.513,03515 August 20264 September 2026
329 measurements spanning 20 days, net +12,955. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 329
Measured (UTC)PlayersChange
4 Sept 2026, 14:5013,035-178
4 Sept 2026, 13:5013,213+393
4 Sept 2026, 12:5012,820+1,283
4 Sept 2026, 11:5011,537+1,659
4 Sept 2026, 10:509,878+1,954
4 Sept 2026, 09:507,924+1,432
4 Sept 2026, 08:506,492+362
4 Sept 2026, 07:506,130+750
4 Sept 2026, 06:505,380+251
4 Sept 2026, 05:505,129-87
4 Sept 2026, 04:505,216-601
4 Sept 2026, 03:505,817-1,055
4 Sept 2026, 02:506,872-992
4 Sept 2026, 01:507,864-763
4 Sept 2026, 00:508,627-2,837
3 Sept 2026, 23:5011,464-220
3 Sept 2026, 22:5011,684+360
3 Sept 2026, 21:5011,324+1,148
3 Sept 2026, 20:5010,176-29
3 Sept 2026, 19:5010,205first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#62 Top trending

Growth

4486656228 August 20264 September 2026
162 measurements spanning 7 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 38–92 and does not start at zero.
Measurement log — every rank on Top trending count we have recorded, most recent 20 of 162
Measured (UTC)Rank on Top trendingChange
4 Sept 2026, 14:2562no change
4 Sept 2026, 13:2562-5
4 Sept 2026, 12:2567+1
4 Sept 2026, 11:2566-3
4 Sept 2026, 10:2569no change
4 Sept 2026, 09:2569+2
4 Sept 2026, 08:2567+9
4 Sept 2026, 07:2558no change
4 Sept 2026, 06:2558-1
4 Sept 2026, 05:2559-7
4 Sept 2026, 04:2566-1
4 Sept 2026, 03:2567no change
4 Sept 2026, 02:2567no change
4 Sept 2026, 01:2567-2
4 Sept 2026, 00:2569+5
3 Sept 2026, 23:2564+7
3 Sept 2026, 22:2557no change
3 Sept 2026, 21:2557-1
3 Sept 2026, 20:2558-6
3 Sept 2026, 19:2564first reading

Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

God Slap
259 R$
x2 Wins
89 R$
Flying Carpet
79 R$
x2 Coins
79 R$
Starter Pack
49 R$
Steampunk Glove
49 R$
Freeze Gun
49 R$
Invisibility Cloak
39 R$
Grapple Hook
39 R$
Fusion Coil
39 R$
Acid Skin
29 R$
Gravity Coil
19 R$
Speed Coil
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome250,763 · 100.0% win
Win! · progression67,340 · 74.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7587818316 August 20264 September 2026
329 measurements spanning 19 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 329
Measured (UTC)% likedChange
4 Sept 2026, 14:5083no change
4 Sept 2026, 13:5083no change
4 Sept 2026, 12:5083no change
4 Sept 2026, 11:5083+1
4 Sept 2026, 10:5082no change
4 Sept 2026, 09:5082no change
4 Sept 2026, 08:5082no change
4 Sept 2026, 07:5082no change
4 Sept 2026, 06:5082no change
4 Sept 2026, 05:5082no change
4 Sept 2026, 04:5082no change
4 Sept 2026, 03:5082no change
4 Sept 2026, 02:5082no change
4 Sept 2026, 01:5082no change
4 Sept 2026, 00:5082no change
3 Sept 2026, 23:5082no change
3 Sept 2026, 22:5082no change
3 Sept 2026, 21:5082no change
3 Sept 2026, 20:5082no change
3 Sept 2026, 19:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.