Larp Yard
A Roblox experience owned by LarpHouse Entertainment.
Social & hangoutENsocial hangoutroleplayavatar customization
Larp Yard is a social hangout experience from 2026 with over 1.4 million lifetime visits. It records 73 playing now, a like rating of 80%, 6,795 favourites.
Description (written by the developer; not a statement by this register)
Larp Yard ✞ a chill social hangout to meet new people, match outfits, roleplay, and just exist online together available commands: 🕸 `?headless` 🕸 `?korblox` 🕸 `;refresh` 🕸 `;char me (username)` express yourself however you want and create funny, chaotic, awkward, or iconic moments with other players 💬 whether you’re here to make friends, stand around looking cool, or scroll through another late night… there’s always someone online ✦ stay awhile, make memories, and be chronically online
Last updated by the developer 3 Sept 2026, 23:19 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 11:50 | 73 | -136 |
| 4 Sept 2026, 10:50 | 209 | +11 |
| 4 Sept 2026, 09:50 | 198 | -17 |
| 4 Sept 2026, 08:50 | 215 | -7 |
| 4 Sept 2026, 07:50 | 222 | -25 |
| 4 Sept 2026, 06:50 | 247 | -31 |
| 4 Sept 2026, 05:50 | 278 | -26 |
| 4 Sept 2026, 04:50 | 304 | +39 |
| 4 Sept 2026, 03:50 | 265 | -59 |
| 4 Sept 2026, 02:50 | 324 | +42 |
| 4 Sept 2026, 01:50 | 282 | +19 |
| 4 Sept 2026, 00:50 | 263 | -9 |
| 3 Sept 2026, 23:50 | 272 | +59 |
| 3 Sept 2026, 22:50 | 213 | -1 |
| 3 Sept 2026, 21:50 | 214 | -13 |
| 3 Sept 2026, 20:50 | 227 | -5 |
| 3 Sept 2026, 19:50 | 232 | +8 |
| 3 Sept 2026, 18:50 | 224 | +3 |
| 3 Sept 2026, 17:50 | 221 | -72 |
| 3 Sept 2026, 16:50 | 293 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Nov 2026, 23:21 | 81 | no change |
| 23 Oct 2026, 23:21 | 81 | +1 |
| 13 Oct 2026, 23:20 | 80 | no change |
| 3 Oct 2026, 23:20 | 80 | no change |
| 23 Sept 2026, 23:20 | 80 | no change |
| 13 Sept 2026, 23:19 | 80 | +1 |
| 4 Sept 2026, 11:50 | 79 | no change |
| 4 Sept 2026, 10:50 | 79 | no change |
| 4 Sept 2026, 09:50 | 79 | no change |
| 4 Sept 2026, 08:50 | 79 | no change |
| 4 Sept 2026, 07:50 | 79 | no change |
| 4 Sept 2026, 06:50 | 79 | no change |
| 4 Sept 2026, 05:50 | 79 | no change |
| 4 Sept 2026, 04:50 | 79 | no change |
| 4 Sept 2026, 03:50 | 79 | no change |
| 4 Sept 2026, 02:50 | 79 | no change |
| 4 Sept 2026, 01:50 | 79 | no change |
| 4 Sept 2026, 00:50 | 79 | no change |
| 3 Sept 2026, 23:50 | 79 | no change |
| 3 Sept 2026, 23:18 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.