Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Slap Royale Training (beta) [Glove Mastery ✨]

Slap Royale Training (beta) [Glove Mastery ✨]

A Roblox experience owned by Royal Remake.

Fighting & PvPENcombat trainingglove mechanicsPvP practice

Description (written by the developer; not a statement by this register)

in this game you practice planning gathering loot and getting kills and pvping this will surely help you but no guarantees - you will unlock gloves by slaps no kills required gloves yet controls - R to drop on pc - dpad down to drop on console - mobile button for mobile

Last updated by the developer 12 Sept 2026, 04:03 UTC.

0
playing (measured 12 Sept 2026, 04:04 UTC)
4,024
lifetime visits
57%
liked (27 👍 / 20 👎)
25
favourites (6.2 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 04:043first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

THE ACCIDENT · other72 · 0.00% win
Island Conqueror · progression16 · 0.00% win
Predator · progression9 · 0.00% win
Head Hunter · progression6 · 0.00% win
killer · other4 · 0.00% win
denominator · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

57615912 September 2026 — 58 % liked22 September 2026 — 59 % liked2 October 2026 — 59 % liked12 October 2026 — 60 % liked22 October 2026 — 61 % liked1 November 2026 — 60 % liked11 November 2026 — 57 % liked12 September 202611 November 2026
7 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 04:0757-3
1 Nov 2026, 04:0660-1
22 Oct 2026, 04:0661+1
12 Oct 2026, 04:0660+1
2 Oct 2026, 04:0559no change
22 Sept 2026, 04:0559+1
12 Sept 2026, 04:0558first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.