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[NEW MAP] Clean The Toy Store

[NEW MAP] Clean The Toy Store

A Roblox experience owned by game slop interactive.

SimulatorENorganizationsimulationtoy store

Description (written by the developer; not a statement by this register)

💎LIKE + JOIN THE GROUP💎 🖥️ PC Controls E - Interact Q - Drop P - Wipe Save Click/E - Place 🎮 Console Controls RT - Interact B/O - Drop RT - Place D-Pad - Abilities Just before your Toy Store grand opening something catastrophic happened, now you must organize thousands of items! Sort, organize, and count 1000+ Toy Store items! It sounds easy... until the toys feel like they are moving. 🧸 Sort thousands of Toy Items 🛍️ Buy upgrades and become the ultimate cleaner 🏆 Organize the shelves before your grand opening!

Last updated by the developer 7 Aug 2026, 18:56 UTC.

31
playing (measured 11 Aug 2026, 02:53 UTC)
350,580
lifetime visits
81%
liked (834 👍 / 197 👎)
4,042
favourites (11.5 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:5319first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Points
599 R$
+50 Max Holding
399 R$
Slot Upgrade #4
299 R$
Robot Cleaner (PERMANENT)
199 R$
7500 Points (OP)
149 R$
2X Points
129 R$
1500 Points
62 R$
+5 Max Holding
59 R$
Starter Pack Holding Boost
49 R$
Starter Pack Bundle
39 R$
Starter Pack Gems
19 R$
200 Points
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You cleaned the Toy store! · progression18,138 · 16.9% win
You fully cleaned the Toy Store! · progression621 · 0.90% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.515 August 2026 — 82 % liked25 August 2026 — 82 % liked4 September 2026 — 81 % liked14 September 2026 — 81 % liked24 September 2026 — 81 % liked4 October 2026 — 81 % liked14 October 2026 — 81 % liked24 October 2026 — 81 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 03:5281no change
14 Oct 2026, 03:5181no change
4 Oct 2026, 03:5081no change
24 Sept 2026, 03:4981no change
14 Sept 2026, 02:0581no change
4 Sept 2026, 02:0481-1
25 Aug 2026, 00:0582no change
15 Aug 2026, 00:0382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.