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Traffik Rush

Traffik Rush

A Roblox experience owned by Lakai's House.

MinigamesENcrossingarcadegrind

Description (written by the developer; not a statement by this register)

Welcome to Traffik Rush! (a 2016 inspired roblox game :D) SHUTDOWN = UPDATE OR RESTART = YOU REJOIN You cross 10 lanes to win and cars gets unpredictable... (cars slowly speed up every lane 😭) Gameplay Goals: • Cross 10 roads to get wins and unlock NEW MAPS! • Get messed up by random events like tornados, dense traffic, and etc... • Earn wheels every dangerous lane you cross to get cool tires that also give you MORE WHEELS! • Get to top leaderboard for Wheels AND Wins! • Cross lanes with friends and get flung 😂 • Get LIMITED tires by getting hit by rare cars (can be found in the limited shop section) • Every 10 lanes unlocks 1 spin at the spin wheel! (you can unlock a rare spin tire. with 0.01% chance..) • And just have fun and grind!! :D ----------------------------------------------------------------------------------------------------------------------------------------- NEW MAP AT 50 LIKES!! 👍 NEW WHEELS RELEASE EVERY COUPLE DAYS!!

Last updated by the developer 12 Aug 2026, 08:23 UTC.

1
playing (measured 12 Aug 2026, 08:36 UTC)
11,782
lifetime visits
40%
liked (46 👍 / 70 👎)
102
favourites (8.7 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Hand
59 R$
SpeedCoil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Traffik Rush! · welcome9,800 · 0.00% win
Convertable! · other4,181 · 0.00% win
Jeep! · other3,602 · 0.00% win
Sedan! · other3,332 · 0.00% win
Truck! · other3,318 · 0.00% win
Taxi! · other3,132 · 0.00% win
Van! · other2,952 · 0.00% win
Police Car! · other2,944 · 0.00% win
Bus! · other2,029 · 0.00% win
Meet The Owner! · other1,722 · 0.00% win
F1 Car! · other18 · 0.00% win
Poyo Car! · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

394039.516 August 2026 — 39 % liked26 August 2026 — 40 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 21:3540+1
16 Aug 2026, 21:3439first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.