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Trial of Fear [HORROR]

Trial of Fear [HORROR]

A Roblox experience owned by OddQuest Studio.

HorrorENIndonesian HorrorSurvival HorrorJumpscares

Description (written by the developer; not a statement by this register)

Can you survive the Trial of Fear? You are trapped in a haunted Indonesian graveyard for 6 terrifying nights. You cannot run. You cannot hide. All you can do is look around, use your flashlight, protect your candle, close your eyes, and follow the rules before it is too late. Listen carefully. Watch the signs. Every sound, shadow, and flicker could mean something is getting closer. Face local ghosts, creepy events, jumpscares, and psychological horror as each night becomes harder than the last. Survive the fear… or become part of it. 👻 Survival Horror 🕯️ Indonesian Horror 😨 Jumpscares 🌙 6 Nights of Terror 🎧 Best played with headphones Like & Favorite for more updates! Horror • Survival • Jumpscare • Ghosts • Flashlight • Candle • Indonesian Horror • Roblox Horror

Last updated by the developer 5 Aug 2026, 13:31 UTC.

0
playing (measured 10 Aug 2026, 15:46 UTC)
14,670
lifetime visits
47%
liked (45 👍 / 51 👎)
192
favourites (13.1 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cat Phone+
10 R$
Bravery
10 R$
Flashlight+
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Trial of Fear · welcome9,191 · 100.0% win
Night 1 · progression1,388 · 0.00% win
Night 3 · progression357 · 0.00% win
Night 6 · progression149 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

474847.516 August 2026 — 48 % liked26 August 2026 — 47 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 18:1947-1
16 Aug 2026, 18:1948first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.