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Merge a Mini  Army

Merge a Mini Army

A Roblox experience owned by My HQ!.

SimulatorENmergeidlestrategy

Merge a Mini Army is a simulator experience created on July 2, 2026. It currently has 3,638 players and 49,722,157 lifetime visits. The game holds 117,378 favorites and maintains a 97% like percentage. The description highlights merging troops, earning cash, and capturing camps to build an army.

Description (written by the developer; not a statement by this register)

🪖 MERGE A MINI ARMY – Merge troops, build your army, and CONQUER the world! ⚔️ MERGE soldiers into STRONGER troops 💰 Your army earns CASH every second – even while you're OFFLINE! 🏕️ Capture enemy CAMPS to expand your empire ⚡ Build the strongest army and DOMINATE other players! Can you create the ULTIMATE mini army? 👍 Leave a LIKE if you enjoy the game! 🔔 Join the group for codes & updates! 🔥 NEW UPDATES EVERY WEEK

Last updated by the developer 1 Nov 2026, 13:40 UTC.

2,609
playing (measured 1 Nov 2026, 13:50 UTC)
49,917,063
lifetime visits
97%
liked (147,406 👍 / 4,788 👎)
117,378
favourites (2.4 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,6076,2603,933.52,60911 October 20261 November 2026
500 measurements spanning 21 days, net -3,651. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 909–6,958 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
1 Nov 2026, 13:502,609-119
1 Nov 2026, 12:502,728+541
1 Nov 2026, 11:502,187+62
1 Nov 2026, 10:502,125-187
1 Nov 2026, 09:502,312+321
1 Nov 2026, 08:501,991+48
1 Nov 2026, 07:501,943-177
1 Nov 2026, 06:502,120+163
1 Nov 2026, 05:501,957-72
1 Nov 2026, 04:502,029-417
1 Nov 2026, 03:502,446+262
1 Nov 2026, 02:502,184+69
1 Nov 2026, 01:502,115-411
1 Nov 2026, 00:502,526+612
31 Oct 2026, 23:501,914-148
31 Oct 2026, 22:502,062-631
31 Oct 2026, 21:502,693+320
31 Oct 2026, 20:502,373-291
31 Oct 2026, 19:502,664-567
31 Oct 2026, 18:503,231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Merge
249 R$
x2 Spawn
199 R$
x2 Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9714 August 20261 November 2026
1717 measurements spanning 79 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1717
Measured (UTC)% likedChange
1 Nov 2026, 13:5097no change
1 Nov 2026, 12:5097no change
1 Nov 2026, 11:5097no change
1 Nov 2026, 10:5097no change
1 Nov 2026, 09:5097no change
1 Nov 2026, 08:5097no change
1 Nov 2026, 07:5097no change
1 Nov 2026, 06:5097no change
1 Nov 2026, 05:5097no change
1 Nov 2026, 04:5097no change
1 Nov 2026, 03:5097no change
1 Nov 2026, 02:5097no change
1 Nov 2026, 01:5097no change
1 Nov 2026, 00:5097no change
31 Oct 2026, 23:5097no change
31 Oct 2026, 22:5097no change
31 Oct 2026, 21:5097no change
31 Oct 2026, 20:5097no change
31 Oct 2026, 19:5097no change
31 Oct 2026, 18:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.