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Merge Command

Merge Command

A Roblox experience owned by Luminthyr.

SimulatorENmerge mechanicsbase defenseidle earning

Description (written by the developer; not a statement by this register)

🪖 Welcome to Merge Command! Build your army, merge stronger units, defend your base, and defeat enemy forces! ⚔️ HOW TO PLAY ⚔️ 🛒 Buy and deploy units 🔀 Merge matching units to make them stronger 💥 Defeat enemies to earn Cash ⭐ Unlock powerful new units 🛡️ Upgrade your base defenses 🏆 Build the strongest army! 💸 Your army keeps earning Cash while you’re offline!

Last updated by the developer 22 Aug 2026, 04:17 UTC.

1
playing (measured 1 Sept 2026, 04:19 UTC)
56,936
lifetime visits
88%
liked (112 👍 / 16 👎)
5,572
favourites (97.9 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
1 Sept 2026, 04:191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

auto_collect_pass
199 R$
speed2_pass
199 R$
merge_all_pass
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

888988.51 September 2026 — 88 % liked11 September 2026 — 89 % liked21 September 2026 — 88 % liked1 October 2026 — 88 % liked1 September 20261 October 2026
4 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 04:2088no change
21 Sept 2026, 04:2088-1
11 Sept 2026, 04:1989+1
1 Sept 2026, 04:1988first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.