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[🌳] Clean The Park!

[🌳] Clean The Park!

A Roblox experience owned by Olivia_Studios.

SimulatorENcleaning simulationpark maintenanceupgrade progression

Description (written by the developer; not a statement by this register)

👍 LIKE + JOIN GROUP 👍 🖥️ PC Controls: Left Click - Pick Up / Sort Trash F - Drop Trash Y - Lock / Unlock Camera U - Open Upgrades Q - Open Shop T - Open Settings The park is covered in trash, and it's your job to clean it! Collect every piece of trash scattered around the park, sort it into the correct recycling bins, and restore the park back to its beautiful condition. Earn Points, unlock powerful upgrades, increase your carrying capacity, and clean faster than ever! Can you clean the entire park? 🗑️ Clean thousands of trash items ♻️ Sort trash into the correct recycling bins ⭐ Earn Points and buy permanent upgrades 💪 Increase your Max Holding 🏃 Unlock faster movement 🎁 Unlock powerful upgrades 👥 Play with friends 🏆 Clean the entire park and beat your best time! 🔄 Replay the park again and improve your speed!

Last updated by the developer 16 Sept 2026, 13:09 UTC.

1
playing (measured 8 Oct 2026, 05:00 UTC)
42,514
lifetime visits
64%
liked (203 👍 / 113 👎)
1,013
favourites (23.8 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Oct 2026, 05:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Points
660 R$
+50 Max Holding
440 R$
VIP
330 R$
Starter Pack Lifetime
220 R$
Trash Magnet
160 R$
Smart Sort
160 R$
2x Points
160 R$
Hyper Speed
110 R$
+5 Max Holding
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Clean The Park! · welcome26,492 · 100.0% win
25% Complete! · progression3,309 · 6.8% win
50% Complete! · progression2,032 · 3.4% win
75% Complete! · progression1,547 · 5.1% win
You Cleaned The Park! · progression575 · 3.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

648 October 2026 — 64 % liked18 October 2026 — 64 % liked8 October 202618 October 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 05:0164no change
8 Oct 2026, 05:0164first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.