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Merge a Mob! [UPDATE]

Merge a Mob! [UPDATE]

A Roblox experience owned by LowTierGendis.

SimulatorENmerge mechanicbase defenseidle economy

Merge a Mob! [UPDATE] is a simulator experience created on 2026-07-02. It currently has 223 players online. The game has accumulated 5,138,205 lifetime visits and 359,406 favorites. User engagement metrics show an 84% like percentage. The description indicates gameplay involves merging units, generating currency, and attacking bases.

Description (written by the developer; not a statement by this register)

Combine mobs. Build your army. Crush every opponent! 💥 🔧 Merge mobs into stronger, bigger units 💰 Your mobs generate money every second — even when you're offline! 🚀 Send your mobs to enemy bases, destroy them, and steal their cash 🛡️ Lock your base to protect yourself from counter raids!

Last updated by the developer 23 Aug 2026, 14:14 UTC.

90
playing (measured 24 Aug 2026, 01:50 UTC)
5,364,784
lifetime visits
83%
liked (4,839 👍 / 1,000 👎)
398,181
favourites (74.2 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90377233.510 August 2026 — 377 players21 August 2026 — 142 players21 August 2026 — 124 players21 August 2026 — 125 players21 August 2026 — 138 players22 August 2026 — 142 players22 August 2026 — 135 players22 August 2026 — 132 players22 August 2026 — 126 players22 August 2026 — 145 players22 August 2026 — 129 players22 August 2026 — 172 players22 August 2026 — 197 players22 August 2026 — 178 players22 August 2026 — 184 players22 August 2026 — 159 players22 August 2026 — 180 players22 August 2026 — 196 players22 August 2026 — 206 players22 August 2026 — 188 players22 August 2026 — 181 players22 August 2026 — 198 players22 August 2026 — 183 players22 August 2026 — 165 players22 August 2026 — 140 players22 August 2026 — 154 players22 August 2026 — 125 players22 August 2026 — 144 players22 August 2026 — 146 players23 August 2026 — 155 players23 August 2026 — 136 players23 August 2026 — 113 players23 August 2026 — 112 players23 August 2026 — 109 players23 August 2026 — 140 players23 August 2026 — 153 players23 August 2026 — 147 players23 August 2026 — 153 players23 August 2026 — 145 players23 August 2026 — 173 players23 August 2026 — 198 players23 August 2026 — 176 players23 August 2026 — 210 players23 August 2026 — 201 players23 August 2026 — 173 players23 August 2026 — 193 players23 August 2026 — 161 players23 August 2026 — 168 players23 August 2026 — 138 players23 August 2026 — 147 players23 August 2026 — 142 players23 August 2026 — 120 players23 August 2026 — 118 players24 August 2026 — 100 players24 August 2026 — 90 players10 August 202624 August 2026
55 measurements spanning 13 days, net -287. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–420 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 55
Measured (UTC)PlayersChange
24 Aug 2026, 01:5090-10
24 Aug 2026, 00:50100-18
23 Aug 2026, 23:50118-2
23 Aug 2026, 22:50120-22
23 Aug 2026, 21:50142-5
23 Aug 2026, 20:50147+9
23 Aug 2026, 19:50138-30
23 Aug 2026, 18:50168+7
23 Aug 2026, 17:50161-32
23 Aug 2026, 16:50193+20
23 Aug 2026, 15:50173-28
23 Aug 2026, 14:50201-9
23 Aug 2026, 13:50210+34
23 Aug 2026, 12:50176-22
23 Aug 2026, 11:50198+25
23 Aug 2026, 10:50173+28
23 Aug 2026, 09:50145-8
23 Aug 2026, 08:50153+6
23 Aug 2026, 07:50147-6
23 Aug 2026, 06:50153first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Mob health
120 R$
Auto Merge
100 R$
unstealable
99 R$
2x Spawn
80 R$
Quicker Fight Cooldown
80 R$
Quicker Lock Cooldown
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Merge aMob! · welcome2,617,300 · 45.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.514 August 202623 October 2026
62 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 62
Measured (UTC)% likedChange
23 Oct 2026, 01:5283no change
13 Oct 2026, 01:5183no change
3 Oct 2026, 01:5183no change
23 Sept 2026, 01:5083no change
13 Sept 2026, 01:4983no change
3 Sept 2026, 01:4883no change
24 Aug 2026, 01:5083no change
24 Aug 2026, 01:4883-1
24 Aug 2026, 00:5084no change
23 Aug 2026, 23:5084no change
23 Aug 2026, 22:5084no change
23 Aug 2026, 21:5084no change
23 Aug 2026, 20:5084no change
23 Aug 2026, 19:5084no change
23 Aug 2026, 18:5084no change
23 Aug 2026, 17:5084no change
23 Aug 2026, 16:5084no change
23 Aug 2026, 15:5084no change
23 Aug 2026, 14:5084no change
23 Aug 2026, 13:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.