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Merge a Mob! [UPDATE]

Merge a Mob! [UPDATE]

A Roblox experience owned by LowTierGendis.

SimulatorENmerge mechanicbase defenseidle economy

Merge a Mob! [UPDATE] is a simulator experience created on 2026-07-02. It currently has 223 players online. The game has accumulated 5,138,205 lifetime visits and 359,406 favorites. User engagement metrics show an 84% like percentage. The description indicates gameplay involves merging units, generating currency, and attacking bases.

Description (written by the developer; not a statement by this register)

Combine mobs. Build your army. Crush every opponent! 💥 🔧 Merge mobs into stronger, bigger units 💰 Your mobs generate money every second — even when you're offline! 🚀 Send your mobs to enemy bases, destroy them, and steal their cash 🛡️ Lock your base to protect yourself from counter raids!

Last updated by the developer 23 Aug 2026, 14:14 UTC.

90
playing (measured 24 Aug 2026, 01:50 UTC)
5,364,784
lifetime visits
83%
liked (4,585 👍 / 907 👎)
370,155
favourites (69.0 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

90377233.510 August 2026 — 377 players21 August 2026 — 142 players21 August 2026 — 124 players21 August 2026 — 125 players21 August 2026 — 138 players22 August 2026 — 142 players22 August 2026 — 135 players22 August 2026 — 132 players22 August 2026 — 126 players22 August 2026 — 145 players22 August 2026 — 129 players22 August 2026 — 172 players22 August 2026 — 197 players22 August 2026 — 178 players22 August 2026 — 184 players22 August 2026 — 159 players22 August 2026 — 180 players22 August 2026 — 196 players22 August 2026 — 206 players22 August 2026 — 188 players22 August 2026 — 181 players22 August 2026 — 198 players22 August 2026 — 183 players22 August 2026 — 165 players22 August 2026 — 140 players22 August 2026 — 154 players22 August 2026 — 125 players22 August 2026 — 144 players22 August 2026 — 146 players23 August 2026 — 155 players23 August 2026 — 136 players23 August 2026 — 113 players23 August 2026 — 112 players23 August 2026 — 109 players23 August 2026 — 140 players23 August 2026 — 153 players23 August 2026 — 147 players23 August 2026 — 153 players23 August 2026 — 145 players23 August 2026 — 173 players23 August 2026 — 198 players23 August 2026 — 176 players23 August 2026 — 210 players23 August 2026 — 201 players23 August 2026 — 173 players23 August 2026 — 193 players23 August 2026 — 161 players23 August 2026 — 168 players23 August 2026 — 138 players23 August 2026 — 147 players23 August 2026 — 142 players23 August 2026 — 120 players23 August 2026 — 118 players24 August 2026 — 100 players24 August 2026 — 90 players10 August 202624 August 2026
55 measurements spanning 13 days, net -287. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–420 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 55
Measured (UTC)PlayersChange
24 Aug 2026, 01:5090-10
24 Aug 2026, 00:50100-18
23 Aug 2026, 23:50118-2
23 Aug 2026, 22:50120-22
23 Aug 2026, 21:50142-5
23 Aug 2026, 20:50147+9
23 Aug 2026, 19:50138-30
23 Aug 2026, 18:50168+7
23 Aug 2026, 17:50161-32
23 Aug 2026, 16:50193+20
23 Aug 2026, 15:50173-28
23 Aug 2026, 14:50201-9
23 Aug 2026, 13:50210+34
23 Aug 2026, 12:50176-22
23 Aug 2026, 11:50198+25
23 Aug 2026, 10:50173+28
23 Aug 2026, 09:50145-8
23 Aug 2026, 08:50153+6
23 Aug 2026, 07:50147-6
23 Aug 2026, 06:50153first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Mob health
120 R$
Auto Merge
100 R$
unstealable
99 R$
Quicker Fight Cooldown
80 R$
2x Spawn
80 R$
Quicker Lock Cooldown
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Merge aMob! · welcome2,476,386 · 89.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

838483.514 August 2026 — 84 % liked21 August 2026 — 83 % liked21 August 2026 — 83 % liked21 August 2026 — 83 % liked21 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 83 % liked22 August 2026 — 83 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked22 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked23 August 2026 — 84 % liked24 August 2026 — 84 % liked24 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
56 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 56
Measured (UTC)% likedChange
24 Aug 2026, 01:5083no change
24 Aug 2026, 01:4883-1
24 Aug 2026, 00:5084no change
23 Aug 2026, 23:5084no change
23 Aug 2026, 22:5084no change
23 Aug 2026, 21:5084no change
23 Aug 2026, 20:5084no change
23 Aug 2026, 19:5084no change
23 Aug 2026, 18:5084no change
23 Aug 2026, 17:5084no change
23 Aug 2026, 16:5084no change
23 Aug 2026, 15:5084no change
23 Aug 2026, 14:5084no change
23 Aug 2026, 13:5084no change
23 Aug 2026, 12:5084no change
23 Aug 2026, 11:5084no change
23 Aug 2026, 10:5084no change
23 Aug 2026, 09:5084no change
23 Aug 2026, 08:5084no change
23 Aug 2026, 07:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.