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+1 Jump to 67

+1 Jump to 67

A Roblox experience owned by Prided.

SimulatorENjumping simulatortreadmill trainingbrainrot meme

Description (written by the developer; not a statement by this register)

⚡ How High Can YOU Jump? ⚡ ⭐ Like + Favorite the game and Join the Group for Rewards! ⭐ 🚀 Every step makes your jump stronger! 🏆 Reach new levels and earn Wins! 💪 Train on treadmills to jump even higher! 💥 Discover insane Unique Brainrots! 🔥 Compete with other players and climb higher than everyone else. 👑 Can you become THE HIGHEST JUMPER?

Last updated by the developer 3 Jul 2026, 23:01 UTC.

0
playing (measured 6 Oct 2026, 21:45 UTC)
8,593
lifetime visits
86%
liked (38 👍 / 6 👎)
793
favourites (92.3 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Oct 2026, 21:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

World 4 Unlock
99 R$
20X Luck
99 R$
AutoHatch
49 R$
World 3 Unlock
49 R$
TripleHatch
29 R$
World 2 Unlock
29 R$
2X Luck
19 R$
Strawberry Elephantes Treadmill
19 R$
Sammy Del Pet
14 R$
Starter Pack
12 R$
Tralalero Treadmill
12 R$
Tralalero Pet
9 R$
Tung Tung Treadmill
9 R$
99 Nights Pet
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To 1+ Jump to 67! · welcome8,592 · 28.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8486856 October 2026 — 84 % liked16 October 2026 — 86 % liked6 October 202616 October 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 21:4586+2
6 Oct 2026, 21:4584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.