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[NEW] Build a Crew

[NEW] Build a Crew

A Roblox experience owned by Draevor Labs.

TycoonENcard collectionidle/tycoontrading

Description (written by the developer; not a statement by this register)

Build a Crew — Build Your Empire, One Card at a Time Start from nothing and rise to the top! Hire crew members, earn passive income and grow your empire automatically — even while you're offline. 🃏 30+ Crew Cards — From Common to Divine, collect them all! 🔄 Rebirth System — Unlock new stands and expand your base to 2 floors! ✨ 42 Cosmetics — Flex with exclusive Auras and Trails! 🤝 Trade System — Trade cards with other players! 🏆 Leaderboards — Who's the richest? Who's rebirthED the most? Can you reach the top? 👑

Last updated by the developer 17 Jul 2026, 00:34 UTC.

0
playing (measured 22 Aug 2026, 04:52 UTC)
2,195
lifetime visits
84%
liked (21 👍 / 4 👎)
78
favourites (35.5 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 04:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10x Income Boost
2,499 R$
5x Income Boost
999 R$
2x Income Boost
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome48 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.522 August 2026 — 83 % liked21 October 2026 — 84 % liked22 August 202621 October 2026
2 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 05:0284+1
22 Aug 2026, 04:5383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.