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Project Pakil

Project Pakil

A Roblox experience owned by Sierra Madre Collective.

RoleplayENroleplaysocialfilipino culture

Description (written by the developer; not a statement by this register)

Welcome to Pakil Plaza RP [TEST]. Explore, socialize, and roleplay in a community inspired by Pakil, Laguna. Cruise around the plaza on tricycles and hang out with friends. This project is currently in Test Stage. You may encounter bugs as development and updates continue.

Last updated by the developer 10 Aug 2026, 15:49 UTC.

0
playing (measured 10 Aug 2026, 22:46 UTC)
569
lifetime visits
97%
liked (31 👍 / 1 👎)
68
favourites (119.5 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10x Level
499 R$
Candy Cane
249 R$
5x Level
199 R$
RadioBox
149 R$
VIP
79 R$
Bicycle Premium
50 R$
2x Level
49 R$
Bamboo
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Pakil Plaza RP! · welcome74 · 57.1% win
You met the Owner/Developer! · social17 · 0.00% win
Awarded for reaching Level 5,000 · progression1 · 0.00% win
Awarded for reaching Level 10,000 · progression0 · 0.00% win
Awarded for reaching Level 20,000 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

961009820 August 2026 — 100 % liked31 August 2026 — 100 % liked10 September 2026 — 100 % liked30 September 2026 — 100 % liked10 October 2026 — 96 % liked20 October 2026 — 97 % liked9720 August 202620 October 2026
6 measurements spanning 61 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 15:2197+1
10 Oct 2026, 15:0896-4
30 Sept 2026, 13:46100no change
10 Sept 2026, 05:31100no change
31 Aug 2026, 02:07100no change
20 Aug 2026, 22:23100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.