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[New] Lonely island hangout

[New] Lonely island hangout

A Roblox experience owned by Grupong Bisdak.

Social & hangoutENhangoutsocialsurreal

Description (written by the developer; not a statement by this register)

👾 Get ready to hangout into the ultimate hangout experience! vibrant where friends and strangers become family. Explore surreal landscapes, participate in wacky activities, and make unforgettable memories. From extreme sports to chill vibes, Relapse is your go-to destination for socializing, creativity, and fun. Come hang out, get weird, and hangout into the fun! Join the Remote Security group to rank up based on in-game time! https://www.roblox.com/share/g/294867782 ✅ : FEATURES - Socialize with friends and meet new people 🤼 ✅ : GAMEPLAY 🙏 Players can explore the world, interact with others, and participate in various activities. The game encourages creativity, self-expression, and socialization.

Last updated by the developer 10 Aug 2026, 16:35 UTC.

1
playing (measured 11 Aug 2026, 10:45 UTC)
4,174
lifetime visits
82%
liked (23 👍 / 5 👎)
13
favourites (3.1 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:4511first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3 tool
50 R$
Vip
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome345 · 51.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798280.518 August 2026 — 79 % liked28 August 2026 — 82 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 02:3682+3
18 Aug 2026, 02:3579first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.