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blacksmith life (UPD 3)

blacksmith life (UPD 3)

A Roblox experience owned by Unforgotten Studios.

SimulatorENmedievalcraftingphysics

Description (written by the developer; not a statement by this register)

A Physics-based medieval blacksmithing game. ⚒️ A Small blacksmith shop, inside a kingdom trapped by war. 🔥 Heat metal, pour molds, hammer blades, cool them in water, and build weapons by hand. 🗡️ Make swords, axes, spears, and maces for customers who need them. 🤝 Play alone or with friends using parties. - Controls - Grab / Drop | Left mouse / Left trigger Unlock mouse | Z Interact | E ~console isn't fully optimised~ Server shutdown = update or bug fix The game is still very early in development, so expect bugs and unfinished features. more weapons, upgrades, and content are coming soon. join community server for more info! This game is inspired by blacksmith game

Last updated by the developer 27 Jul 2026, 18:59 UTC.

0
playing (measured 17 Aug 2026, 11:03 UTC)
7,224
lifetime visits
69%
liked (83 👍 / 38 👎)
282
favourites (39.0 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 11:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 XP
449 R$
Patient Customers
149 R$
Sharp Eye
89 R$
Double Loons
9 R$
Speedster
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! (World 1) · welcome1,356 · 0.00% win
World 2 · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

69717017 August 2026 — 69 % liked27 August 2026 — 70 % liked6 September 2026 — 71 % liked16 September 2026 — 71 % liked26 September 2026 — 70 % liked6 October 2026 — 69 % liked17 August 20266 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 17:3369-1
26 Sept 2026, 17:3270-1
16 Sept 2026, 16:0271no change
6 Sept 2026, 15:5271+1
27 Aug 2026, 15:4970+1
17 Aug 2026, 15:4769first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.