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[NEW!] Color to Survive 🎨

[NEW!] Color to Survive 🎨

A Roblox experience owned by HayHar Studios.

SurvivalENcolor matchingstealthsurvival

Description (written by the developer; not a statement by this register)

In Color to Survive 🎨, you’re a tiny runner in a giant world — and the only way to stay alive is to paint your body to match the colors of the objects around you. [BETA] This game is still under development there may be bugs. This game is updated every week to fix bugs, and add new maps, and items. Run up to a wall, crate, floor tile, or prop and YOU have to paint that surface directly onto your body, covering yourself in the same color so you can blend in and survive. Blend perfectly and you disappear. Pick the wrong color or move at the wrong time and the Seekers will spot you instantly. Paint fast. Blend smart. Survive longer than everyone else.

Last updated by the developer 4 Aug 2026, 20:05 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
6,201
lifetime visits
31%
liked (5 👍 / 11 👎)
16
favourites (2.6 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Reveal Hiders
199 R$
Infinite Revives
199 R$
Infinite Paint Grenades
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome4,910 · 0.00% win
Won As A Hunter! · progression651 · 0.00% win
First Win! · progression350 · 0.00% win
X10 Wins! · progression0 · 0.00% win
X100 Wins! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.