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[⛏️] Peak Miners [🏔️]

[⛏️] Peak Miners [🏔️]

A Roblox experience owned by Peak Gaming 67.

SimulatorENminingclimbingsurvival

Description (written by the developer; not a statement by this register)

⛰️Climb and get to the TOP! ⛏️Mine rare crystals!💎 🥶 Don't freeze -> HIGHER = COLDER ❄️ 💰 Sell crystals for cash! 🎒 Upgrade your pickaxe and equipment! 🔄The mountain resets every hour! 👍 Join the group for 100% Digging Luck! 💰Use Code : "CLIMB"

Last updated by the developer 10 Aug 2026, 13:10 UTC.

23
playing (measured 10 Aug 2026, 23:36 UTC)
153,551
lifetime visits
90%
liked (3,550 👍 / 415 👎)
4,179
favourites (27.2 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:3620first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Suitable for everyone

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Hollow backpack
2,500 R$
Flight
2,500 R$
+1000 luck
1,000 R$
Hollow pickaxe
1,000 R$
Sell From Everywhere
400 R$
Instant Mine
200 R$
Auto Roll & Auto Merge
200 R$
+100 luck
100 R$
Fast Hatch
95 R$
x4 HATCH
75 R$
x3 HATCH
50 R$
egg slot 5
35 R$
AFK auto sell
25 R$
x2 HATCH
25 R$
2x AFK rate
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

899089.515 August 2026 — 89 % liked25 August 2026 — 89 % liked4 September 2026 — 90 % liked14 September 2026 — 90 % liked24 September 2026 — 90 % liked4 October 2026 — 90 % liked14 October 2026 — 90 % liked24 October 2026 — 90 % liked3 November 2026 — 90 % liked13 November 2026 — 90 % liked15 August 202613 November 2026
10 measurements spanning 90 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Nov 2026, 12:0490no change
3 Nov 2026, 11:3590no change
24 Oct 2026, 11:3490no change
14 Oct 2026, 11:3390no change
4 Oct 2026, 11:3390no change
24 Sept 2026, 11:3290no change
14 Sept 2026, 08:4990no change
4 Sept 2026, 08:4790+1
25 Aug 2026, 08:2289no change
15 Aug 2026, 08:2189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.