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Kill SQUISHY DUMPLING In The Backrooms🔪

Kill SQUISHY DUMPLING In The Backrooms🔪

A Roblox experience owned by Survival & Kill the Killers.

ShooterENbackroomsshootersurvival

Description (written by the developer; not a statement by this register)

🌟 Welcome to Kill SQUISHY DUMPLING In The Backrooms 🔪 How to Play: ⚔️ Fight SQUISHY DUMPLING with Guns! 🗺️ Explore the Map and Run to Survive! 💵 Unlock Better Weapons! 🔴 JOIN OUR GROUP FOR FREE VIP ADMIN! 🔴 📝 If your gamepasses do not work, rejoin the game! 👍 Like and ⭐Favorite if you enjoy! 💸 Roblox Premium Users Get a Special Chat Tag, 2x Walkspeed, 2x Health and 2x Jump Power!

Last updated by the developer 11 Jul 2026, 16:48 UTC.

0
playing (measured 10 Aug 2026, 20:16 UTC)
53,719
lifetime visits
68%
liked (30 👍 / 14 👎)
134
favourites (2.5 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🌟OWNER ADMIN!
899 R$
🌟ADMIN!
289 R$
✨GOLDEN MINIGUN!
149 R$
🔥BECOME A KILLER 2!
89 R$
🔥BECOME A KILLER!
89 R$
🎵BOOMBOX!
89 R$
✨Laser Gun!
89 R$
🔥DOUBLE HEALTH!
89 R$
👑VIP!
80 R$
⚡SPEED COIL!
25 R$
🥛MILK! (Regenerates HP!)
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome43,118 · 0.00% win
Found The MP7! · collection1,658 · 100.0% win
Found The MP5! · collection981 · 0.00% win
30 MINUTES PLAYED! (Nonstop) · progression436 · 0.00% win
Found The Keycard! · collection433 · 0.00% win
Get Through The Exit Door! · progression383 · 0.00% win
10K Cash Earned! · other15 · 0.00% win
100K Cash Earned! · other3 · 0.00% win
Release Markku · other0 · 0.00% win
1M Cash Earned! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

68706915 August 2026 — 68 % liked25 August 2026 — 68 % liked14 September 2026 — 70 % liked4 October 2026 — 68 % liked15 August 20264 October 2026
4 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 22:4668-2
14 Sept 2026, 19:0170+2
25 Aug 2026, 17:3168no change
15 Aug 2026, 17:0868first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.