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Would You Rather: Spring Boys & Girls Outfit Tower

Would You Rather: Spring Boys & Girls Outfit Tower

A Roblox experience owned by O Filho Pródigo.

SimulatorENfashiontower climbdecision making

Would You Rather: Spring Boys & Girls Outfit Tower is a simulator experience created on 2026-07-02. The game has recorded 1,035,811 lifetime visits and 133,780 favorites. Currently, 45 users are playing. The title holds a 76% like percentage. It features outfit selection mechanics within a tower-climbing structure.

Description (written by the developer; not a statement by this register)

Would You Rather: Spring Boys & Girls Outfit Tower 🌻 Climb the tower and make impossible outfit choices! Every floor gives you a new Would You Rather… challenge. Pick between spring boys outfits 🌻 or spring girls outfits 🌺 and see what everyone else chooses! Every choice gives you new items: 💄 hair, outfits, accessories 💀 or something that will DESTROY your look Reach the end and prove you’ve got the best style 💅 💗 Like the game + join the group for extra perks

Last updated by the developer 17 Jul 2026, 21:17 UTC.

45
playing (measured 10 Aug 2026, 14:19 UTC)
1,035,811
lifetime visits
61%
liked (145 👍 / 92 👎)
157,094
favourites (151.7 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1959first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
750 R$
Rainbow Slap Hand
500 R$
Ban Hammer
450 R$
Laser Gun
250 R$
Double Coins
200 R$
Sword
200 R$
Big Slap Hand
200 R$
Jetpack
150 R$
Spaceship
150 R$
Fusion Coil
100 R$
Race Car
75 R$
Boombox
50 R$
2X Jump
40 R$
2X Health
40 R$
2X Speed
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

617668.514 August 2026 — 76 % liked24 August 2026 — 74 % liked3 September 2026 — 71 % liked13 September 2026 — 71 % liked23 September 2026 — 71 % liked3 October 2026 — 71 % liked13 October 2026 — 71 % liked23 October 2026 — 62 % liked2 November 2026 — 61 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 18:1861-1
23 Oct 2026, 18:1662-9
13 Oct 2026, 18:1571no change
3 Oct 2026, 18:0871no change
23 Sept 2026, 18:0671no change
13 Sept 2026, 17:3171no change
3 Sept 2026, 17:2271-3
24 Aug 2026, 16:0174-2
14 Aug 2026, 16:0176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.