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Capsized [NEW]

Capsized [NEW]

A Roblox experience owned by Royal Dominion Line.

RoleplayENdisaster survivalroleplaysinking ship

Description (written by the developer; not a statement by this register)

🚢 You board the M.S. Royalty expecting the perfect summer getaway — parties, friends, and unforgettable memories at sea. During a grand party in the ballroom, disaster strikes. A violent explosion rocks the ship, sending passengers into panic. At first, everyone believes it's only a mechanical failure... until the impossible happens, and the Royalty begins to capsize. Choose your role. Survive the night. Experience the disaster as the ship slowly sinks beneath the waves. plushori — Scripting & Building MERXCES — Main Building & Meshing Zyrelias — Meshing Tags: Capsized, Sinking Ship, Survival, Disaster, Cruise Ship, Ocean, Escape, Flood, Maritime, Roleplay, Adventure, Poseidon Inspired. ⚠️ The game isn't ready yet and is still in an early stage of development. New things will be added soon, and it will keep improving little by little.

Last updated by the developer 9 Aug 2026, 23:39 UTC.

0
playing (measured 14 Aug 2026, 14:37 UTC)
531
lifetime visits
70%
liked (23 👍 / 10 👎)
47
favourites (88.5 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Money
199 R$
Catwalk
79 R$
Rainbow Nametag
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Aboard · welcome1,444 · 50.0% win
Brace for Impact · progression320 · 0.00% win
She's Going Down · progression286 · 0.00% win
The Royalty's Last Night · progression0 · 0.00% win
Til the Very End · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

709582.521 August 2026 — 95 % liked31 August 2026 — 83 % liked30 September 2026 — 74 % liked10 October 2026 — 72 % liked20 October 2026 — 70 % liked21 August 202620 October 2026
5 measurements spanning 61 days, net -25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 20:0870-2
10 Oct 2026, 20:0172-2
30 Sept 2026, 17:5074-9
31 Aug 2026, 05:5183-12
21 Aug 2026, 01:5195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.