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💣TimeBomb! [Alpha]

💣TimeBomb! [Alpha]

A Roblox experience owned by Niko Game Studios.

Social & hangoutENsocial deductionparty gamealpha

Description (written by the developer; not a statement by this register)

Welcome to TimeBomb Alpha! You have 15 seconds to pass bomb to someone else before it explodes. 💣 How to play: ● Hold The Bomb: The cloak is ticking! Touch another player to pass bomb. Features: 🎵 SFX: Lots of diffrent sounds This game is currently in Alpha. Expect bugs, changes, and new content in future updates.

Last updated by the developer 13 Aug 2026, 15:58 UTC.

0
playing (measured 13 Aug 2026, 16:33 UTC)
314
lifetime visits
80%
liked (4 👍 / 1 👎)
2
favourites (6.4 per 1k visits)
2 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 16:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
399 R$
2x Coins!
199 R$
Electric bomb skin!
99 R$
1500 Coins
75 R$
1000 Coins
50 R$
750 Coins!
35 R$
500 Coins!
25 R$
Void Bomb Skin!
25 R$
Dark Bomb Skin!
15 R$
Ice Bomb Skin!
10 R$
Fire Bomb Skin!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome41 · 0.00% win
First Kill! · progression18 · 0.00% win
50 Kills! · progression2 · 0.00% win
500 Kills! · progression1 · 0.00% win
100 Kills · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

801009022 August 2026 — 100 % liked3 October 2026 — 100 % liked15 October 2026 — 80 % liked22 August 202615 October 2026
3 measurements spanning 54 days, net -20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 11:3380-20
3 Oct 2026, 10:48100no change
22 Aug 2026, 10:08100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.