Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Run a Soccer Team

Run a Soccer Team

A Roblox experience owned by Super Fun Sport Games.

SportsENsoccerteam managementdice rolling

Description (written by the developer; not a statement by this register)

🎲 Roll for rare soccer players ⚽ Build your ultimate team ⚽ Watch your players take the field 🏆 Defeat other teams and become the champion!

Last updated by the developer 9 Aug 2026, 02:31 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
1,918
lifetime visits
60%
liked (9 👍 / 6 👎)
14
favourites (7.3 per 1k visits)
3 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

My Player
399 R$
VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome1,650 · 100.0% win
1st win · progression1,066 · 80.0% win
5th win · progression50 · 0.00% win
50 Rolls · collection43 · 0.00% win
The last 16... · progression39 · 0.00% win
Top 5! · other29 · 0.00% win
The last 8... · progression26 · 0.00% win
The last 4... · progression17 · 0.00% win
Top 2 and I ain't #2 · progression5 · 0.00% win
500 Rolls · collection3 · 0.00% win
5th finals appearance · progression3 · 0.00% win
100k Rolls · collection0 · 0.00% win
500k Rolls · collection0 · 0.00% win
25k Rolls · collection0 · 0.00% win
1k Rolls · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

576259.518 August 2026 — 60 % liked28 August 2026 — 58 % liked8 September 2026 — 62 % liked28 September 2026 — 57 % liked8 October 2026 — 60 % liked6018 August 20268 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Oct 2026, 06:5060+3
28 Sept 2026, 06:3857-5
8 Sept 2026, 00:0262+4
28 Aug 2026, 23:3358-2
18 Aug 2026, 23:1560first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.