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[CHAPTER III] The Mimic But Its 100 Players

[CHAPTER III] The Mimic But Its 100 Players

A Roblox experience owned by Withered Productions Official.

HorrorENhorrorjapanese folkloresurvival

Description (written by the developer; not a statement by this register)

CONTROLS: Shift to Run for PC L2 to Sprint for XBOX ABOUT: Live the mimic experience with more than 100 players, try the harder nightmare versions of the chapters, discover exclusive gamemodes and collect multiple lanterns. WARNING: This game contains Flashing lights, Loud Noises & Jumpscares! CREDITS: Most of the content in the game belongs to CTStudio, the original dev team behind The Mimic. Play the original game here: https://www.roblox.com/games/6243699076/The-Mimic Show your support by joining our group: https://www.roblox.com/communities/1098134584/Ravis-Productions#!/about For the best experience use headphones. Tags: Horror, Japan, Monster, Story, Gamemodes, Lanterns

Last updated by the developer 13 Aug 2026, 02:43 UTC.

1
playing (measured 13 Aug 2026, 07:38 UTC)
9,092
lifetime visits
80%
liked (94 👍 / 23 👎)
371
favourites (40.8 per 1k visits)
3 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:387first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tsukikage
799 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

"Control" Chapter I Completed · progression655 · 23.5% win
"Control" Nightmare I Completed · progression465 · 0.00% win
"Control" Chapter II Completed · progression283 · 0.00% win
"Control" - Killed · progression245 · 6.2% win
"Control" Chapter III Completed · progression229 · 0.00% win
"Control" Nightmare III Completed · progression221 · 0.00% win
"Control" Chapter IV Completed - Good Ending · progression214 · 6.2% win
"Control" Nightmare II Completed (After Remaster) · progression209 · 0.00% win
"Control" Nightmare II Completed (Before Remaster) · progression207 · 0.00% win
"Control" Nightmare IV Completed - Good Ending · progression162 · 0.00% win
Classic Death's Challenge Completed "?" · progression155 · 2.5% win
"Aka Manto's Trials" Nightmare Mode Completed · progression145 · 0.00% win
Classic Hiachi's Request Completed · progression128 · 0.00% win
Easter Bunny Obtained · collection115 · 2.5% win
Legacy Chapter I Completed · progression109 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

80868317 August 2026 — 84 % liked27 August 2026 — 86 % liked6 September 2026 — 80 % liked16 September 2026 — 80 % liked26 September 2026 — 84 % liked6 October 2026 — 80 % liked16 October 2026 — 80 % liked17 August 202616 October 2026
7 measurements spanning 60 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 12:3680no change
6 Oct 2026, 12:3580-4
26 Sept 2026, 12:3584+4
16 Sept 2026, 12:0580no change
6 Sept 2026, 12:0380-6
27 Aug 2026, 11:5386+2
17 Aug 2026, 11:4984first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.