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[NOW] Cash Per Second!

[NOW] Cash Per Second!

A Roblox experience owned by Cloud's Atelier.

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Description (written by the developer; not a statement by this register)

Cash Per Second Level up, get cash and collect energies to maximize your income! 💵 Become the richest player in the World.👑 Leave a Like 👍 and Favorite ⭐ for exciting updates! Join the group for exclusive perks. made with ❤️, raldevv

Last updated by the developer 9 Aug 2026, 15:13 UTC.

0
playing (measured 10 Aug 2026, 15:37 UTC)
631
lifetime visits
73%
liked (11 👍 / 4 👎)
36
favourites (57.1 per 1k visits)
3 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
99 R$
x5 Orbs
81 R$
VIP
49 R$
Faster Orbs
39 R$
x4 Orbs
27 R$
x3 Orbs
9 R$
x2 Orbs
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! · welcome181 · 0.00% win
First Rebirth! · progression25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71737220 August 2026 — 71 % liked30 August 2026 — 73 % liked20 August 202630 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 20:3873+2
20 Aug 2026, 17:1871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.